c1adb94abb
CI has been running `prettier --check` against a tree that was never formatted, so the check reported 63 files and failed every run. Nothing here is a behaviour change: `pnpm lint` and the four typecheck builds pass exactly as before. conduit-bringup-artifacts is added to .prettierignore instead. Those files are captured bring-up reports, not maintained sources; reflowing them would only churn a record of what happened.
308 lines
10 KiB
TypeScript
308 lines
10 KiB
TypeScript
import { useState, type KeyboardEvent as ReactKeyboardEvent } from 'react';
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import { useQuery, useMutation, useQueryClient } from '@tanstack/react-query';
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import { Plus, Gamepad2 } from 'lucide-react';
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import { toast } from 'sonner';
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import { api, ApiError } from '@/lib/api';
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import { Button } from '@/components/ui/button';
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import { Input } from '@/components/ui/input';
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import { Label } from '@/components/ui/label';
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
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import { Badge } from '@/components/ui/badge';
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import {
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Dialog,
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DialogContent,
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DialogFooter,
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DialogHeader,
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DialogTitle,
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DialogTrigger,
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} from '@/components/ui/dialog';
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interface Game {
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id: string;
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slug: string;
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name: string;
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dockerImage: string;
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defaultPort: number;
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startupCommand: string;
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automationRules: unknown[];
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}
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interface GamesResponse {
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data: Game[];
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}
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function extractApiMessage(error: unknown, fallback: string): string {
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if (error instanceof ApiError && error.data && typeof error.data === 'object') {
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const maybeMessage = (error.data as { message?: unknown }).message;
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if (typeof maybeMessage === 'string' && maybeMessage.trim()) {
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return maybeMessage;
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}
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}
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return fallback;
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}
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function formatAutomationRules(value: unknown): string {
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if (!Array.isArray(value)) {
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return '[]';
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}
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try {
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return JSON.stringify(value, null, 2);
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} catch {
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return '[]';
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}
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}
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function parseAutomationRules(raw: string): { rules: unknown[]; error: string | null } {
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try {
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const parsed = JSON.parse(raw) as unknown;
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if (!Array.isArray(parsed)) {
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return { rules: [], error: 'Automation JSON must be an array.' };
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}
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return { rules: parsed, error: null };
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} catch (error) {
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const message = error instanceof Error ? error.message : 'Invalid JSON';
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return { rules: [], error: message };
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}
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}
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export function AdminGamesPage() {
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const queryClient = useQueryClient();
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const [open, setOpen] = useState(false);
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const [automationOpen, setAutomationOpen] = useState(false);
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const [selectedGame, setSelectedGame] = useState<Game | null>(null);
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const [automationJson, setAutomationJson] = useState('[]');
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const [automationError, setAutomationError] = useState<string | null>(null);
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const [name, setName] = useState('');
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const [slug, setSlug] = useState('');
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const [dockerImage, setDockerImage] = useState('');
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const [defaultPort, setDefaultPort] = useState(25565);
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const [startupCommand, setStartupCommand] = useState('');
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const { data } = useQuery({
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queryKey: ['admin-games'],
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queryFn: () => api.get<GamesResponse>('/admin/games'),
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});
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const createMutation = useMutation({
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mutationFn: (body: Record<string, unknown>) => api.post('/admin/games', body),
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onSuccess: () => {
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queryClient.invalidateQueries({ queryKey: ['admin-games'] });
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setOpen(false);
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setName('');
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setSlug('');
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setDockerImage('');
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setStartupCommand('');
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toast.success('Game created');
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},
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onError: (error) => {
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toast.error(extractApiMessage(error, 'Failed to create game'));
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},
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});
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const updateAutomationMutation = useMutation({
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mutationFn: ({ gameId, rules }: { gameId: string; rules: unknown[] }) =>
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api.patch(`/admin/games/${gameId}`, { automationRules: rules }),
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onSuccess: () => {
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queryClient.invalidateQueries({ queryKey: ['admin-games'] });
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setAutomationOpen(false);
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setSelectedGame(null);
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setAutomationError(null);
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toast.success('Automation rules updated');
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},
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onError: (error) => {
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toast.error(extractApiMessage(error, 'Failed to save automation rules'));
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},
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});
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const games = data?.data ?? [];
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const openAutomationDialog = (game: Game) => {
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setSelectedGame(game);
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setAutomationJson(formatAutomationRules(game.automationRules));
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setAutomationError(null);
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setAutomationOpen(true);
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};
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const saveAutomationRules = () => {
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if (!selectedGame) return;
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const parsed = parseAutomationRules(automationJson);
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if (parsed.error) {
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setAutomationError(parsed.error);
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return;
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}
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setAutomationError(null);
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updateAutomationMutation.mutate({
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gameId: selectedGame.id,
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rules: parsed.rules,
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});
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};
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const handleAutomationTabKey = (event: ReactKeyboardEvent<HTMLTextAreaElement>) => {
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if (event.key !== 'Tab') return;
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event.preventDefault();
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const textarea = event.currentTarget;
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const selectionStart = textarea.selectionStart;
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const selectionEnd = textarea.selectionEnd;
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const nextValue = `${automationJson.slice(0, selectionStart)} ${automationJson.slice(selectionEnd)}`;
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const nextCursor = selectionStart + 2;
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setAutomationJson(nextValue);
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requestAnimationFrame(() => {
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textarea.focus();
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textarea.setSelectionRange(nextCursor, nextCursor);
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});
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};
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return (
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<div className="space-y-6">
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<div className="flex items-center justify-between">
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<h1 className="text-2xl font-bold">Games</h1>
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<Dialog open={open} onOpenChange={setOpen}>
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<DialogTrigger asChild>
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<Button>
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<Plus className="h-4 w-4" /> Add Game
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</Button>
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</DialogTrigger>
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<DialogContent>
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<DialogHeader>
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<DialogTitle>Add Game</DialogTitle>
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</DialogHeader>
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<form
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onSubmit={(e) => {
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e.preventDefault();
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createMutation.mutate({ name, slug, dockerImage, defaultPort, startupCommand });
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}}
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className="space-y-4"
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>
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<div className="space-y-2">
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<Label>Name</Label>
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<Input value={name} onChange={(e) => setName(e.target.value)} required />
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</div>
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<div className="space-y-2">
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<Label>Slug</Label>
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<Input
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value={slug}
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onChange={(e) => setSlug(e.target.value.toLowerCase().replace(/[^a-z0-9-]/g, ''))}
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required
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/>
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</div>
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<div className="space-y-2">
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<Label>Docker Image</Label>
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<Input
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value={dockerImage}
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onChange={(e) => setDockerImage(e.target.value)}
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placeholder="itzg/minecraft-server:latest"
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required
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/>
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</div>
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<div className="space-y-2">
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<Label>Default Port</Label>
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<Input
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type="number"
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value={defaultPort}
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onChange={(e) => setDefaultPort(Number(e.target.value))}
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/>
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</div>
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<div className="space-y-2">
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<Label>Startup Command</Label>
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<Input
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value={startupCommand}
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onChange={(e) => setStartupCommand(e.target.value)}
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required
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/>
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</div>
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<DialogFooter>
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<Button type="submit" disabled={createMutation.isPending}>
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{createMutation.isPending ? 'Creating...' : 'Create'}
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</Button>
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</DialogFooter>
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</form>
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</DialogContent>
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</Dialog>
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</div>
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<div className="grid gap-4 sm:grid-cols-2 lg:grid-cols-3">
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{games.map((game) => (
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<Card key={game.id}>
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<CardHeader className="flex flex-row items-center gap-3 pb-2">
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<Gamepad2 className="h-5 w-5 text-primary" />
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<CardTitle className="text-base">{game.name}</CardTitle>
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</CardHeader>
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<CardContent>
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<div className="space-y-1 text-sm text-muted-foreground">
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<p>
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<Badge variant="outline">{game.slug}</Badge>
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</p>
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<p className="mt-2 font-mono text-xs">{game.dockerImage}</p>
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<p>Port: {game.defaultPort}</p>
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<p>
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Automation:{' '}
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{Array.isArray(game.automationRules) ? game.automationRules.length : 0} workflow
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</p>
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</div>
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<Button
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variant="outline"
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size="sm"
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className="mt-4"
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onClick={() => openAutomationDialog(game)}
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>
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Manage Automation
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</Button>
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</CardContent>
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</Card>
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))}
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</div>
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<Dialog
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open={automationOpen}
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onOpenChange={(nextOpen) => {
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setAutomationOpen(nextOpen);
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if (!nextOpen) {
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setSelectedGame(null);
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setAutomationError(null);
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}
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}}
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>
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<DialogContent className="max-w-3xl">
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<DialogHeader>
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<DialogTitle>
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Automation Rules
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{selectedGame ? ` - ${selectedGame.name}` : ''}
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</DialogTitle>
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</DialogHeader>
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<div className="space-y-2">
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<Label>JSON</Label>
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<p className="text-xs text-muted-foreground">
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Supported events: server.created, server.install.completed, server.power.started,
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server.power.stopped
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</p>
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<textarea
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value={automationJson}
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onChange={(event) => setAutomationJson(event.target.value)}
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onKeyDown={handleAutomationTabKey}
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spellCheck={false}
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className="min-h-[320px] w-full rounded-md border bg-background px-3 py-2 font-mono text-xs outline-none ring-offset-background placeholder:text-muted-foreground focus-visible:ring-2 focus-visible:ring-ring"
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/>
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{automationError && <p className="text-sm text-destructive">{automationError}</p>}
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</div>
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<DialogFooter>
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<Button
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type="button"
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onClick={saveAutomationRules}
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disabled={updateAutomationMutation.isPending || !selectedGame}
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>
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{updateAutomationMutation.isPending ? 'Saving...' : 'Save Automation'}
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</Button>
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</DialogFooter>
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</DialogContent>
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</Dialog>
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</div>
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);
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}
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