Files
source-gamepanel/apps/web/src/pages/servers/create.tsx
T
2026-08-02 20:26:54 +03:00

539 lines
18 KiB
TypeScript

import { useEffect, useState } from 'react';
import { useParams, useNavigate } from 'react-router';
import { useQuery, useMutation } from '@tanstack/react-query';
import { api } from '@/lib/api';
import { formatBytes } from '@/lib/utils';
import { Button } from '@/components/ui/button';
import { Input } from '@/components/ui/input';
import { Label } from '@/components/ui/label';
import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/components/ui/card';
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from '@/components/ui/select';
interface Game {
environmentVars?: GameEnvironmentVar[];
id: string;
name: string;
slug: string;
dockerImage: string;
}
interface GameEnvironmentVar {
key: string;
label?: string;
default?: string;
description?: string;
required?: boolean;
inputType?: 'text' | 'boolean';
composeInto?: string;
enabledLabel?: string;
disabledLabel?: string;
}
interface Node {
id: string;
name: string;
fqdn: string;
memoryTotal: number;
diskTotal: number;
}
interface Allocation {
id: string;
ip: string;
port: number;
serverId: string | null;
}
interface PaginatedResponse<T> {
data: T[];
meta: { total: number };
}
interface AdditionalPortRequirement {
key: string;
label: string;
defaultPort: number;
protocols: Array<'tcp' | 'udp'>;
description: string;
}
function additionalPortRequirementsForGame(gameSlug: string): AdditionalPortRequirement[] {
const slug = gameSlug.trim().toLowerCase();
if (slug === 'satisfactory') {
return [
{
key: 'satisfactory-messaging',
label: 'Messaging Port',
defaultPort: 8888,
protocols: ['tcp'],
description: 'Required by the Satisfactory server messaging API.',
},
];
}
if (slug === 'ark-se') {
return [
{
key: 'ark-raw-udp',
label: 'Raw UDP Socket Port',
defaultPort: 7778,
protocols: ['udp'],
description: 'ARK opens a second UDP socket, normally the game port + 1.',
},
{
key: 'ark-query',
label: 'Steam Query Port',
defaultPort: 27015,
protocols: ['udp'],
description: 'Used by the Steam server browser to list the server.',
},
{
key: 'ark-rcon',
label: 'RCON Port',
defaultPort: 27020,
protocols: ['tcp'],
description: 'Console commands and the player list are sent over RCON.',
},
];
}
return [];
}
export function CreateServerPage() {
const { orgId } = useParams();
const navigate = useNavigate();
const [step, setStep] = useState(1);
const [name, setName] = useState('');
const [description, setDescription] = useState('');
const [gameId, setGameId] = useState('');
const [nodeId, setNodeId] = useState('');
const [allocationId, setAllocationId] = useState('');
const [additionalAllocationIds, setAdditionalAllocationIds] = useState<Record<string, string>>(
{},
);
const [memoryLimit, setMemoryLimit] = useState(1024);
const [diskLimit, setDiskLimit] = useState(5120);
const [cpuLimit, setCpuLimit] = useState(100);
const [environment, setEnvironment] = useState<Record<string, string>>({});
const { data: gamesData } = useQuery({
queryKey: ['games'],
queryFn: () => api.get<PaginatedResponse<Game>>('/games'),
});
const { data: nodesData } = useQuery({
queryKey: ['nodes', orgId],
queryFn: () => api.get<PaginatedResponse<Node>>(`/organizations/${orgId}/nodes`),
});
const { data: allocationsData } = useQuery({
queryKey: ['allocations', orgId, nodeId],
queryFn: () =>
api.get<PaginatedResponse<Allocation>>(`/organizations/${orgId}/nodes/${nodeId}/allocations`),
enabled: !!nodeId,
});
const freeAllocations = (allocationsData?.data ?? []).filter((a) => !a.serverId);
const createMutation = useMutation({
mutationFn: (body: Record<string, unknown>) =>
api.post(`/organizations/${orgId}/servers`, body),
onSuccess: () => {
navigate(`/org/${orgId}/dashboard`);
},
});
const games = gamesData?.data ?? [];
const nodes = nodesData?.data ?? [];
const activeGame = games.find((game) => game.id === gameId);
const additionalPortRequirements = activeGame
? additionalPortRequirementsForGame(activeGame.slug)
: [];
const visibleEnvironmentVars = (activeGame?.environmentVars ?? []).filter((variable) => {
const key = variable.key?.trim();
return Boolean(key) && !variable.composeInto?.trim();
});
const missingRequiredEnvironment = visibleEnvironmentVars.some((variable) => {
const key = variable.key.trim();
const currentValue = environment[key] ?? String(variable.default ?? '');
return Boolean(variable.required) && !currentValue.trim();
});
const missingRequiredAdditionalPorts = additionalPortRequirements.some(
(requirement) => !additionalAllocationIds[requirement.key],
);
useEffect(() => {
if (!activeGame) {
setEnvironment({});
return;
}
setEnvironment((current) => {
const next: Record<string, string> = {};
for (const variable of activeGame.environmentVars ?? []) {
const key = variable.key?.trim();
if (!key || variable.composeInto?.trim()) continue;
next[key] = current[key] ?? String(variable.default ?? '');
}
return next;
});
setAdditionalAllocationIds({});
if (activeGame.slug.trim().toLowerCase() === 'satisfactory') {
setMemoryLimit((current) => Math.max(current, 8192));
setDiskLimit((current) => Math.max(current, 12288));
}
}, [activeGame?.id]);
useEffect(() => {
setAdditionalAllocationIds((current) => {
const allowedKeys = new Set(additionalPortRequirements.map((requirement) => requirement.key));
const next = Object.fromEntries(
Object.entries(current).filter(([key]) => allowedKeys.has(key)),
);
return next;
});
}, [activeGame?.slug]);
const handleCreate = () => {
const environmentPayload = Object.fromEntries(
Object.entries(environment).filter(([, value]) => value.trim() !== ''),
);
createMutation.mutate({
name,
description: description || undefined,
gameId,
nodeId,
allocationId,
memoryLimit: memoryLimit * 1024 * 1024,
diskLimit: diskLimit * 1024 * 1024,
cpuLimit,
additionalAllocationIds:
additionalPortRequirements.length > 0
? additionalPortRequirements
.map((requirement) => additionalAllocationIds[requirement.key])
.filter(Boolean)
: undefined,
environment: Object.keys(environmentPayload).length > 0 ? environmentPayload : undefined,
});
};
const allocationOptionsForRequirement = (requirementKey: string) => {
const selectedByOtherRequirements = new Set(
Object.entries(additionalAllocationIds)
.filter(([key]) => key !== requirementKey)
.map(([, id]) => id)
.filter(Boolean),
);
return freeAllocations.filter(
(allocation) =>
allocation.id !== allocationId && !selectedByOtherRequirements.has(allocation.id),
);
};
return (
<div className="mx-auto max-w-2xl space-y-6">
<div>
<h1 className="text-2xl font-bold">Create Server</h1>
<p className="text-muted-foreground">Set up a new game server</p>
</div>
<div className="flex gap-2">
{[1, 2, 3].map((s) => (
<div
key={s}
className={`h-1.5 flex-1 rounded-full ${s <= step ? 'bg-primary' : 'bg-muted'}`}
/>
))}
</div>
{step === 1 && (
<Card>
<CardHeader>
<CardTitle>Basic Information</CardTitle>
<CardDescription>Choose a name and game for your server</CardDescription>
</CardHeader>
<CardContent className="space-y-4">
<div className="space-y-2">
<Label>Server Name</Label>
<Input
value={name}
onChange={(e) => setName(e.target.value)}
placeholder="My Awesome Server"
/>
</div>
<div className="space-y-2">
<Label>Description (optional)</Label>
<Input
value={description}
onChange={(e) => setDescription(e.target.value)}
placeholder="A short description"
/>
</div>
<div className="space-y-2">
<Label>Game</Label>
<Select value={gameId} onValueChange={setGameId}>
<SelectTrigger>
<SelectValue placeholder="Select a game" />
</SelectTrigger>
<SelectContent>
{games.map((game) => (
<SelectItem key={game.id} value={game.id}>
{game.name}
</SelectItem>
))}
</SelectContent>
</Select>
</div>
{visibleEnvironmentVars.map((variable) => {
const key = variable.key.trim();
const label = variable.label?.trim() || key;
const value = environment[key] ?? String(variable.default ?? '');
const isSecret =
key.toLowerCase().includes('password') || key.toLowerCase().includes('license');
return (
<div key={key} className="space-y-2">
<Label>
{label}
{variable.required ? ' *' : ''}
</Label>
{variable.inputType === 'boolean' ? (
<div className="flex flex-wrap gap-2">
<Button
type="button"
variant={value === 'true' ? 'default' : 'outline'}
onClick={() =>
setEnvironment((current) => ({
...current,
[key]: 'true',
}))
}
>
{variable.enabledLabel ?? 'Enabled'}
</Button>
<Button
type="button"
variant={value === 'false' ? 'secondary' : 'outline'}
onClick={() =>
setEnvironment((current) => ({
...current,
[key]: 'false',
}))
}
>
{variable.disabledLabel ?? 'Disabled'}
</Button>
</div>
) : (
<Input
type={isSecret ? 'password' : 'text'}
value={value}
onChange={(e) =>
setEnvironment((current) => ({
...current,
[key]: e.target.value,
}))
}
placeholder={variable.description || label}
/>
)}
{variable.description && (
<p className="text-xs text-muted-foreground">{variable.description}</p>
)}
</div>
);
})}
<Button
onClick={() => setStep(2)}
disabled={!name || !gameId || missingRequiredEnvironment}
>
Next
</Button>
</CardContent>
</Card>
)}
{step === 2 && (
<Card>
<CardHeader>
<CardTitle>Node & Allocation</CardTitle>
<CardDescription>Choose where to host your server</CardDescription>
</CardHeader>
<CardContent className="space-y-4">
<div className="space-y-2">
<Label>Node</Label>
<Select
value={nodeId}
onValueChange={(v) => {
setNodeId(v);
setAllocationId('');
setAdditionalAllocationIds({});
}}
>
<SelectTrigger>
<SelectValue placeholder="Select a node" />
</SelectTrigger>
<SelectContent>
{nodes.map((node) => (
<SelectItem key={node.id} value={node.id}>
{node.name} ({node.fqdn})
</SelectItem>
))}
</SelectContent>
</Select>
</div>
{nodeId && (
<div className="space-y-2">
<Label>Port Allocation</Label>
<Select
value={allocationId}
onValueChange={(value) => {
setAllocationId(value);
setAdditionalAllocationIds((current) =>
Object.fromEntries(
Object.entries(current).filter(([, selectedId]) => selectedId !== value),
),
);
}}
>
<SelectTrigger>
<SelectValue placeholder="Select a port" />
</SelectTrigger>
<SelectContent>
{freeAllocations.map((a) => (
<SelectItem key={a.id} value={a.id}>
{a.ip}:{a.port}
</SelectItem>
))}
</SelectContent>
</Select>
{freeAllocations.length === 0 && nodeId && (
<p className="text-sm text-destructive">No free allocations on this node</p>
)}
</div>
)}
{nodeId &&
additionalPortRequirements.map((requirement) => {
const options = allocationOptionsForRequirement(requirement.key);
const protocols = requirement.protocols.join('/').toUpperCase();
return (
<div key={requirement.key} className="space-y-2">
<Label>
{requirement.label} ({protocols})
</Label>
<Select
value={additionalAllocationIds[requirement.key] ?? ''}
onValueChange={(value) =>
setAdditionalAllocationIds((current) => ({
...current,
[requirement.key]: value,
}))
}
>
<SelectTrigger>
<SelectValue placeholder={`Select port ${requirement.defaultPort}`} />
</SelectTrigger>
<SelectContent>
{options.map((allocation) => (
<SelectItem key={allocation.id} value={allocation.id}>
{allocation.ip}:{allocation.port}
</SelectItem>
))}
</SelectContent>
</Select>
<p className="text-xs text-muted-foreground">{requirement.description}</p>
{options.length === 0 && (
<p className="text-sm text-destructive">
No free allocation available for this port
</p>
)}
</div>
);
})}
<div className="flex gap-2">
<Button variant="outline" onClick={() => setStep(1)}>
Back
</Button>
<Button
onClick={() => setStep(3)}
disabled={!nodeId || !allocationId || missingRequiredAdditionalPorts}
>
Next
</Button>
</div>
</CardContent>
</Card>
)}
{step === 3 && (
<Card>
<CardHeader>
<CardTitle>Resources</CardTitle>
<CardDescription>Set resource limits for this server</CardDescription>
</CardHeader>
<CardContent className="space-y-4">
<div className="space-y-2">
<Label>Memory (MB)</Label>
<Input
type="number"
value={memoryLimit}
onChange={(e) => setMemoryLimit(Number(e.target.value))}
min={128}
/>
<p className="text-xs text-muted-foreground">
{formatBytes(memoryLimit * 1024 * 1024)}
</p>
</div>
<div className="space-y-2">
<Label>Disk (MB)</Label>
<Input
type="number"
value={diskLimit}
onChange={(e) => setDiskLimit(Number(e.target.value))}
min={256}
/>
<p className="text-xs text-muted-foreground">
{formatBytes(diskLimit * 1024 * 1024)}
</p>
</div>
<div className="space-y-2">
<Label>CPU Limit (%)</Label>
<Input
type="number"
value={cpuLimit}
onChange={(e) => setCpuLimit(Number(e.target.value))}
min={10}
max={10000}
/>
<p className="text-xs text-muted-foreground">100% = 1 core</p>
</div>
<div className="flex gap-2">
<Button variant="outline" onClick={() => setStep(2)}>
Back
</Button>
<Button onClick={handleCreate} disabled={createMutation.isPending}>
{createMutation.isPending ? 'Creating...' : 'Create Server'}
</Button>
</div>
{createMutation.isError && (
<p className="text-sm text-destructive">Failed to create server. Please try again.</p>
)}
</CardContent>
</Card>
)}
</div>
);
}