Files
source-gamepanel/apps/web/src/pages/admin/games.tsx
T

306 lines
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TypeScript

import { useState, type KeyboardEvent as ReactKeyboardEvent } from 'react';
import { useQuery, useMutation, useQueryClient } from '@tanstack/react-query';
import { Plus, Gamepad2 } from 'lucide-react';
import { toast } from 'sonner';
import { api, ApiError } from '@/lib/api';
import { Button } from '@/components/ui/button';
import { Input } from '@/components/ui/input';
import { Label } from '@/components/ui/label';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import {
Dialog,
DialogContent,
DialogFooter,
DialogHeader,
DialogTitle,
DialogTrigger,
} from '@/components/ui/dialog';
interface Game {
id: string;
slug: string;
name: string;
dockerImage: string;
defaultPort: number;
startupCommand: string;
automationRules: unknown[];
}
interface GamesResponse {
data: Game[];
}
function extractApiMessage(error: unknown, fallback: string): string {
if (error instanceof ApiError && error.data && typeof error.data === 'object') {
const maybeMessage = (error.data as { message?: unknown }).message;
if (typeof maybeMessage === 'string' && maybeMessage.trim()) {
return maybeMessage;
}
}
return fallback;
}
function formatAutomationRules(value: unknown): string {
if (!Array.isArray(value)) {
return '[]';
}
try {
return JSON.stringify(value, null, 2);
} catch {
return '[]';
}
}
function parseAutomationRules(raw: string): { rules: unknown[]; error: string | null } {
try {
const parsed = JSON.parse(raw) as unknown;
if (!Array.isArray(parsed)) {
return { rules: [], error: 'Automation JSON must be an array.' };
}
return { rules: parsed, error: null };
} catch (error) {
const message = error instanceof Error ? error.message : 'Invalid JSON';
return { rules: [], error: message };
}
}
export function AdminGamesPage() {
const queryClient = useQueryClient();
const [open, setOpen] = useState(false);
const [automationOpen, setAutomationOpen] = useState(false);
const [selectedGame, setSelectedGame] = useState<Game | null>(null);
const [automationJson, setAutomationJson] = useState('[]');
const [automationError, setAutomationError] = useState<string | null>(null);
const [name, setName] = useState('');
const [slug, setSlug] = useState('');
const [dockerImage, setDockerImage] = useState('');
const [defaultPort, setDefaultPort] = useState(25565);
const [startupCommand, setStartupCommand] = useState('');
const { data } = useQuery({
queryKey: ['admin-games'],
queryFn: () => api.get<GamesResponse>('/admin/games'),
});
const createMutation = useMutation({
mutationFn: (body: Record<string, unknown>) => api.post('/admin/games', body),
onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ['admin-games'] });
setOpen(false);
setName('');
setSlug('');
setDockerImage('');
setStartupCommand('');
toast.success('Game created');
},
onError: (error) => {
toast.error(extractApiMessage(error, 'Failed to create game'));
},
});
const updateAutomationMutation = useMutation({
mutationFn: ({ gameId, rules }: { gameId: string; rules: unknown[] }) =>
api.patch(`/admin/games/${gameId}`, { automationRules: rules }),
onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ['admin-games'] });
setAutomationOpen(false);
setSelectedGame(null);
setAutomationError(null);
toast.success('Automation rules updated');
},
onError: (error) => {
toast.error(extractApiMessage(error, 'Failed to save automation rules'));
},
});
const games = data?.data ?? [];
const openAutomationDialog = (game: Game) => {
setSelectedGame(game);
setAutomationJson(formatAutomationRules(game.automationRules));
setAutomationError(null);
setAutomationOpen(true);
};
const saveAutomationRules = () => {
if (!selectedGame) return;
const parsed = parseAutomationRules(automationJson);
if (parsed.error) {
setAutomationError(parsed.error);
return;
}
setAutomationError(null);
updateAutomationMutation.mutate({
gameId: selectedGame.id,
rules: parsed.rules,
});
};
const handleAutomationTabKey = (event: ReactKeyboardEvent<HTMLTextAreaElement>) => {
if (event.key !== 'Tab') return;
event.preventDefault();
const textarea = event.currentTarget;
const selectionStart = textarea.selectionStart;
const selectionEnd = textarea.selectionEnd;
const nextValue = `${automationJson.slice(0, selectionStart)} ${automationJson.slice(selectionEnd)}`;
const nextCursor = selectionStart + 2;
setAutomationJson(nextValue);
requestAnimationFrame(() => {
textarea.focus();
textarea.setSelectionRange(nextCursor, nextCursor);
});
};
return (
<div className="space-y-6">
<div className="flex items-center justify-between">
<h1 className="text-2xl font-bold">Games</h1>
<Dialog open={open} onOpenChange={setOpen}>
<DialogTrigger asChild>
<Button>
<Plus className="h-4 w-4" /> Add Game
</Button>
</DialogTrigger>
<DialogContent>
<DialogHeader>
<DialogTitle>Add Game</DialogTitle>
</DialogHeader>
<form
onSubmit={(e) => {
e.preventDefault();
createMutation.mutate({ name, slug, dockerImage, defaultPort, startupCommand });
}}
className="space-y-4"
>
<div className="space-y-2">
<Label>Name</Label>
<Input value={name} onChange={(e) => setName(e.target.value)} required />
</div>
<div className="space-y-2">
<Label>Slug</Label>
<Input
value={slug}
onChange={(e) =>
setSlug(e.target.value.toLowerCase().replace(/[^a-z0-9-]/g, ''))
}
required
/>
</div>
<div className="space-y-2">
<Label>Docker Image</Label>
<Input
value={dockerImage}
onChange={(e) => setDockerImage(e.target.value)}
placeholder="itzg/minecraft-server:latest"
required
/>
</div>
<div className="space-y-2">
<Label>Default Port</Label>
<Input
type="number"
value={defaultPort}
onChange={(e) => setDefaultPort(Number(e.target.value))}
/>
</div>
<div className="space-y-2">
<Label>Startup Command</Label>
<Input
value={startupCommand}
onChange={(e) => setStartupCommand(e.target.value)}
required
/>
</div>
<DialogFooter>
<Button type="submit" disabled={createMutation.isPending}>
{createMutation.isPending ? 'Creating...' : 'Create'}
</Button>
</DialogFooter>
</form>
</DialogContent>
</Dialog>
</div>
<div className="grid gap-4 sm:grid-cols-2 lg:grid-cols-3">
{games.map((game) => (
<Card key={game.id}>
<CardHeader className="flex flex-row items-center gap-3 pb-2">
<Gamepad2 className="h-5 w-5 text-primary" />
<CardTitle className="text-base">{game.name}</CardTitle>
</CardHeader>
<CardContent>
<div className="space-y-1 text-sm text-muted-foreground">
<p>
<Badge variant="outline">{game.slug}</Badge>
</p>
<p className="mt-2 font-mono text-xs">{game.dockerImage}</p>
<p>Port: {game.defaultPort}</p>
<p>Automation: {Array.isArray(game.automationRules) ? game.automationRules.length : 0} workflow</p>
</div>
<Button
variant="outline"
size="sm"
className="mt-4"
onClick={() => openAutomationDialog(game)}
>
Manage Automation
</Button>
</CardContent>
</Card>
))}
</div>
<Dialog
open={automationOpen}
onOpenChange={(nextOpen) => {
setAutomationOpen(nextOpen);
if (!nextOpen) {
setSelectedGame(null);
setAutomationError(null);
}
}}
>
<DialogContent className="max-w-3xl">
<DialogHeader>
<DialogTitle>
Automation Rules
{selectedGame ? ` - ${selectedGame.name}` : ''}
</DialogTitle>
</DialogHeader>
<div className="space-y-2">
<Label>JSON</Label>
<p className="text-xs text-muted-foreground">
Supported events: server.created, server.install.completed, server.power.started, server.power.stopped
</p>
<textarea
value={automationJson}
onChange={(event) => setAutomationJson(event.target.value)}
onKeyDown={handleAutomationTabKey}
spellCheck={false}
className="min-h-[320px] w-full rounded-md border bg-background px-3 py-2 font-mono text-xs outline-none ring-offset-background placeholder:text-muted-foreground focus-visible:ring-2 focus-visible:ring-ring"
/>
{automationError && <p className="text-sm text-destructive">{automationError}</p>}
</div>
<DialogFooter>
<Button
type="button"
onClick={saveAutomationRules}
disabled={updateAutomationMutation.isPending || !selectedGame}
>
{updateAutomationMutation.isPending ? 'Saving...' : 'Save Automation'}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
</div>
);
}