55e0a3cde6
The image builds were never exercised: the docker job needs lint, and lint was failing, so nothing downstream of it ever ran. Four defects had accumulated behind that gate, each fatal on its own. - pnpm creates no node_modules for a package without dependencies, and @source/shared has none. Three COPY lines named that path and failed. - The production stage copied apps/api/dist, which tsc never wrote: tsconfig.base.json sets noEmit and no package overrides it. Rather than turn emit on — every @source/* package points main at its TypeScript source, and @source/proto derives daemon.proto's location from a /src/index.ts module URL — the stage now runs the sources through tsx, exactly as the migrate stage has always done. - tsx lives in apps/api/node_modules/.bin under pnpm's isolated layout, so the command only resolves from the package directory. - Both healthchecks probed localhost, which musl resolves to ::1 while the servers bind IPv4. Every probe was refused, so the containers sat unhealthy forever — and `docker compose up --wait`, which is how a panel installs this stack, waits for healthy. Also fixed the postgres healthcheck in both compose files. pg_isready without -h asks over the unix socket, which answers during the image's init phase before the server listens on TCP; the migrate container then started and died with ECONNREFUSED against a container Compose had just called healthy. Verified by running the full stack from docker-compose.panel.yml with locally built images: migrations and seed complete, api, web, daemon, postgres and redis all report healthy, and /api/health answers 200 through the web container's proxy.
134 lines
4.4 KiB
YAML
134 lines
4.4 KiB
YAML
# GamePanel — single-host deployment.
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#
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# ./scripts/install.sh generates .env with fresh secrets
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# docker compose up -d builds and starts everything
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#
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# Serves plain HTTP on ${WEB_PORT} by design. Put your own reverse proxy
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# (Caddy, nginx, Traefik, Cloudflare Tunnel…) in front of it for TLS and a
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# domain — see INSTALLATION.md.
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services:
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# --- PostgreSQL ---
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postgres:
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image: postgres:16-alpine
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container_name: gamepanel-postgres
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restart: unless-stopped
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environment:
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POSTGRES_USER: ${DB_USER:-gamepanel}
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POSTGRES_PASSWORD: ${DB_PASSWORD:-gamepanel}
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POSTGRES_DB: ${DB_NAME:-gamepanel}
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volumes:
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- postgres_data:/var/lib/postgresql/data
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# Not published by default — only the API needs it. Set DB_PORT to expose it.
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expose:
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- "5432"
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healthcheck:
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# -h forces a TCP probe. Without it pg_isready talks over the unix
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# socket, which answers during the image's init phase while the
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# server is not listening on 5432 yet — dependents then start and
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# get ECONNREFUSED from a container Compose just called healthy.
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test: ["CMD-SHELL", "pg_isready -h 127.0.0.1 -U ${DB_USER:-gamepanel}"]
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interval: 10s
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timeout: 5s
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retries: 5
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# --- Redis (rate limiting, session cache) ---
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redis:
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image: redis:7-alpine
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container_name: gamepanel-redis
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restart: unless-stopped
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command: redis-server --appendonly yes --requirepass ${REDIS_PASSWORD:-gamepanel}
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volumes:
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- redis_data:/data
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expose:
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- "6379"
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healthcheck:
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test: ["CMD", "redis-cli", "-a", "${REDIS_PASSWORD:-gamepanel}", "ping"]
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interval: 10s
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timeout: 5s
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retries: 5
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# --- Schema migration + seed (runs to completion, then exits) ---
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migrate:
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build:
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context: .
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dockerfile: apps/api/Dockerfile
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target: migrate
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container_name: gamepanel-migrate
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restart: "no"
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depends_on:
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postgres:
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condition: service_healthy
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environment:
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DATABASE_URL: postgresql://${DB_USER:-gamepanel}:${DB_PASSWORD:-gamepanel}@postgres:5432/${DB_NAME:-gamepanel}
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# --- API ---
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api:
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build:
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context: .
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dockerfile: apps/api/Dockerfile
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container_name: gamepanel-api
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restart: unless-stopped
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depends_on:
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postgres:
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condition: service_healthy
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redis:
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condition: service_healthy
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migrate:
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condition: service_completed_successfully
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environment:
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NODE_ENV: production
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DATABASE_URL: postgresql://${DB_USER:-gamepanel}:${DB_PASSWORD:-gamepanel}@postgres:5432/${DB_NAME:-gamepanel}
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REDIS_URL: redis://:${REDIS_PASSWORD:-gamepanel}@redis:6379
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PORT: 3000
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HOST: 0.0.0.0
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JWT_SECRET: ${JWT_SECRET:?set JWT_SECRET in .env — run ./scripts/install.sh}
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JWT_REFRESH_SECRET: ${JWT_REFRESH_SECRET:?set JWT_REFRESH_SECRET in .env — run ./scripts/install.sh}
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CORS_ORIGIN: ${CORS_ORIGIN:-http://localhost}
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RATE_LIMIT_MAX: ${RATE_LIMIT_MAX:-100}
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RATE_LIMIT_WINDOW_MS: ${RATE_LIMIT_WINDOW_MS:-60000}
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expose:
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- "3000"
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# --- Web (nginx + SPA, also reverse-proxies /api and /socket.io) ---
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web:
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build:
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context: .
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dockerfile: apps/web/Dockerfile
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args:
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VITE_API_URL: /api
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container_name: gamepanel-web
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restart: unless-stopped
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depends_on:
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- api
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ports:
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- "${WEB_PORT:-80}:80"
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# --- Daemon (runs on game server nodes) ---
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daemon:
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build:
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context: .
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dockerfile: apps/daemon/Dockerfile
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container_name: gamepanel-daemon
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restart: unless-stopped
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depends_on:
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- api
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environment:
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DAEMON_CONFIG: /etc/gamepanel/config.yml
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# Game containers are created through the host's Docker socket, so their
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# bind mounts are resolved by the *host*, not by this container. Without
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# this the daemon and the game would end up looking at two different
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# directories and every file written from the panel would vanish.
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DAEMON_HOST_DATA_PATH: ${DAEMON_DATA_PATH:-/var/lib/gamepanel/servers}
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volumes:
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- /var/run/docker.sock:/var/run/docker.sock
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- ${DAEMON_DATA_PATH:-/var/lib/gamepanel/servers}:/var/lib/gamepanel/servers
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- ${DAEMON_BACKUP_PATH:-/var/lib/gamepanel/backups}:/var/lib/gamepanel/backups
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- ./daemon-config.yml:/etc/gamepanel/config.yml:ro
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ports:
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- "${DAEMON_GRPC_PORT:-50051}:50051"
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volumes:
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postgres_data:
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redis_data:
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