fix: something

This commit is contained in:
hibna
2026-08-02 20:26:54 +03:00
parent 5215560ede
commit 11924416a9
38 changed files with 2198 additions and 466 deletions
+17
View File
@@ -22,6 +22,23 @@ RUN pnpm --filter @source/shared build && \
pnpm --filter @source/database build && \
pnpm --filter @source/api build
# --- Migrate + seed (one-shot) ---
# Schema comes from `drizzle-kit push` against src/schema, then the repo's
# data migrations, then the idempotent seed. All three are safe to re-run, so
# this container can start on every `docker compose up`.
FROM base AS migrate
WORKDIR /app
COPY --from=deps /app/node_modules ./node_modules
COPY --from=deps /app/packages/database/node_modules ./packages/database/node_modules
COPY --from=deps /app/packages/shared/node_modules ./packages/shared/node_modules
COPY pnpm-lock.yaml pnpm-workspace.yaml package.json ./
COPY packages/shared ./packages/shared
COPY packages/database ./packages/database
WORKDIR /app/packages/database
CMD ["sh", "-c", "pnpm exec drizzle-kit push --force && pnpm exec tsx src/migrate.ts && pnpm exec tsx src/seed.ts"]
# --- Production ---
FROM node:20-alpine AS production
RUN corepack enable && corepack prepare pnpm@9.15.4 --activate
-178
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@@ -1,178 +0,0 @@
import {
daemonReadFile,
daemonWriteFile,
type DaemonNodeConnection,
} from './daemon.js';
export const CS2_SERVER_CFG_PATH = 'game/csgo/cfg/server.cfg';
export const CS2_PERSISTED_SERVER_CFG_PATH = 'game/csgo/cfg/.sourcegamepanel-server.cfg';
export const CS2_PERSISTED_SERVER_CFG_FILE = '.sourcegamepanel-server.cfg';
const LEGACY_IMAGE_CS2_SERVER_CFG = `// Server Defaults
hostname "GamePanel CS2 Server" // Set server hostname
sv_cheats 0 // Enable or disable cheats
sv_hibernate_when_empty 0 // Disable server hibernation
// Passwords
rcon_password "" // Set rcon password
sv_password "" // Set server password
// CSTV
sv_hibernate_postgame_delay 30 // Delay server hibernation after all clients disconnect
tv_allow_camera_man 1 // Auto director allows spectators to become camera man
tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots
tv_autorecord 0 // Automatically records all games as CSTV demos: 0=off, 1=on.
tv_chatgroupsize 0 // Set the default chat group size
tv_chattimelimit 8 // Limits spectators to chat only every n seconds
tv_debug 0 // CSTV debug info.
tv_delay 0 // CSTV broadcast delay in seconds
tv_delaymapchange 1 // Delays map change until broadcast is complete
tv_deltacache 2 // Enable delta entity bit stream cache
tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 0 // Activates CSTV on server: 0=off, 1=on.
tv_maxclients 10 // Maximum client number on CSTV server.
tv_maxrate 0 // Max CSTV spectator bandwidth rate allowed, 0 == unlimited
tv_name "GamePanel CS2 Server CSTV" // CSTV host name
tv_overridemaster 0 // Overrides the CSTV master root address.
tv_port 27020 // Host SourceTV port
tv_password "changeme" // CSTV password for clients
tv_relaypassword "changeme" // CSTV password for relay proxies
tv_relayvoice 1 // Relay voice data: 0=off, 1=on
tv_timeout 60 // CSTV connection timeout in seconds.
tv_title "GamePanel CS2 Server CSTV" // Set title for CSTV spectator UI
tv_transmitall 1 // Transmit all entities (not only director view)
// Logs
log on // Turns logging 'on' or 'off', defaults to 'on'
mp_logmoney 0 // Turns money logging on/off: 0=off, 1=on
mp_logdetail 0 // Combat damage logging: 0=disabled, 1=enemy, 2=friendly, 3=all
mp_logdetail_items 0 // Turns item logging on/off: 0=off, 1=on
`;
export const DEFAULT_CS2_SERVER_CFG = `// ============================================
// CS2 Server Config
// ============================================
// ---- Sunucu Bilgileri ----
hostname "SourceGamePanel CS2 Server"
sv_password ""
rcon_password "changeme"
sv_cheats 0
// ---- Topluluk Sunucu Gorunurlugu ----
sv_region 3
sv_tags "competitive,community"
sv_lan 0
sv_steamgroup ""
sv_steamgroup_exclusive 0
// ---- Performans ----
sv_maxrate 0
sv_minrate 64000
sv_max_queries_sec 5
sv_max_queries_window 30
sv_parallel_sendsnapshot 1
net_maxroutable 1200
// ---- Baglanti ----
sv_maxclients 16
sv_timeout 60
// ---- GOTV (Tamamen Kapali) ----
tv_enable 0
tv_autorecord 0
tv_delay 0
tv_maxclients 0
tv_port 0
// ---- Loglama ----
log on
mp_logmoney 0
mp_logdetail 0
mp_logdetail_items 0
sv_logfile 1
// ---- Genel Oyun Ayarlari ----
mp_autokick 0
sv_allow_votes 0
sv_alltalk 0
sv_deadtalk 1
sv_voiceenable 1
`;
function normalizePath(path: string): string {
const normalized = path
.trim()
.replace(/\\/g, '/')
.replace(/^\/+/, '')
.replace(/\/{2,}/g, '/');
return normalized;
}
function isMissingFileError(error: unknown): boolean {
const message = error instanceof Error ? error.message : String(error);
return (
message.includes('No such file or directory') ||
message.includes('Server responded with NOT_FOUND') ||
message.includes('status code 404')
);
}
function normalizeComparableContent(content: string): string {
return content.replace(/\r\n/g, '\n').trim();
}
export function isManagedCs2ServerConfigPath(gameSlug: string, path: string): boolean {
return (
gameSlug.trim().toLowerCase() === 'cs2' &&
normalizePath(path) === CS2_SERVER_CFG_PATH
);
}
export async function readManagedCs2ServerConfig(
node: DaemonNodeConnection,
serverUuid: string,
): Promise<string> {
try {
const persisted = await daemonReadFile(node, serverUuid, CS2_PERSISTED_SERVER_CFG_PATH);
return persisted.data.toString('utf8');
} catch (error) {
if (!isMissingFileError(error)) throw error;
}
try {
const current = await daemonReadFile(node, serverUuid, CS2_SERVER_CFG_PATH);
const content = current.data.toString('utf8');
const nextContent =
normalizeComparableContent(content) === normalizeComparableContent(LEGACY_IMAGE_CS2_SERVER_CFG)
? DEFAULT_CS2_SERVER_CFG
: content;
await daemonWriteFile(node, serverUuid, CS2_PERSISTED_SERVER_CFG_PATH, nextContent);
return nextContent;
} catch (error) {
if (!isMissingFileError(error)) throw error;
}
await daemonWriteFile(node, serverUuid, CS2_PERSISTED_SERVER_CFG_PATH, DEFAULT_CS2_SERVER_CFG);
return DEFAULT_CS2_SERVER_CFG;
}
export async function writeManagedCs2ServerConfig(
node: DaemonNodeConnection,
serverUuid: string,
content: string | Buffer,
): Promise<void> {
await daemonWriteFile(node, serverUuid, CS2_PERSISTED_SERVER_CFG_PATH, content);
await daemonWriteFile(node, serverUuid, CS2_SERVER_CFG_PATH, content);
}
export async function reapplyManagedCs2ServerConfig(
node: DaemonNodeConnection,
serverUuid: string,
): Promise<void> {
const content = await readManagedCs2ServerConfig(node, serverUuid);
await daemonWriteFile(node, serverUuid, CS2_SERVER_CFG_PATH, content);
}
+39 -3
View File
@@ -25,6 +25,9 @@ export interface DaemonCreateServerRequest {
environment: Record<string, string>;
ports: DaemonPortMapping[];
install_plugin_urls: string[];
data_path: string;
stop_command: string;
stop_timeout_seconds: number;
}
export interface DaemonUpdateServerRequest {
@@ -36,6 +39,16 @@ export interface DaemonUpdateServerRequest {
startup_command: string;
environment: Record<string, string>;
ports: DaemonPortMapping[];
data_path: string;
stop_command: string;
stop_timeout_seconds: number;
}
export interface DaemonPowerOptions {
/** In-game shutdown command; lets the daemon skip the SIGTERM wait entirely. */
stopCommand?: string | null;
/** Total graceful-shutdown budget in seconds. */
stopTimeoutSeconds?: number | null;
}
interface DaemonServerResponse {
@@ -216,7 +229,12 @@ interface DaemonServiceClient extends grpc.Client {
callback: UnaryCallback<EmptyResponse>,
): void;
setPowerState(
request: { uuid: string; action: number },
request: {
uuid: string;
action: number;
stop_command: string;
stop_timeout_seconds: number;
},
metadata: grpc.Metadata,
callback: UnaryCallback<EmptyResponse>,
): void;
@@ -437,6 +455,7 @@ function toBuffer(data: Uint8Array | Buffer): Buffer {
const DEFAULT_CONNECT_TIMEOUT_MS = 8_000;
const DEFAULT_RPC_TIMEOUT_MS = 20_000;
const POWER_RPC_TIMEOUT_MS = 45_000;
const MAX_POWER_RPC_TIMEOUT_MS = 360_000;
interface DaemonRequestTimeoutOptions {
connectTimeoutMs?: number;
@@ -641,18 +660,35 @@ export async function daemonSetPowerState(
node: DaemonNodeConnection,
serverUuid: string,
action: PowerAction,
options: DaemonPowerOptions = {},
): Promise<void> {
const stopTimeoutSeconds = Number(options.stopTimeoutSeconds) > 0
? Math.floor(Number(options.stopTimeoutSeconds))
: 0;
// The daemon waits out the shutdown before replying, so the RPC deadline has
// to outlive the game's own budget (ARK saves its world for minutes).
const rpcTimeoutMs =
action === 'stop' || action === 'restart'
? Math.min(Math.max((stopTimeoutSeconds + 20) * 1_000, POWER_RPC_TIMEOUT_MS), MAX_POWER_RPC_TIMEOUT_MS)
: POWER_RPC_TIMEOUT_MS;
const client = createClient(node);
try {
await waitForReady(client, DEFAULT_CONNECT_TIMEOUT_MS);
await callUnary<EmptyResponse>(
(callback) =>
client.setPowerState(
{ uuid: serverUuid, action: POWER_ACTIONS[action] },
{
uuid: serverUuid,
action: POWER_ACTIONS[action],
stop_command: options.stopCommand?.trim() ?? '',
stop_timeout_seconds: stopTimeoutSeconds,
},
getMetadata(node.daemonToken),
callback,
),
POWER_RPC_TIMEOUT_MS,
rpcTimeoutMs,
);
} finally {
client.close();
+387
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@@ -0,0 +1,387 @@
import type { FastifyInstance } from 'fastify';
import {
daemonReadFile,
daemonWriteFile,
type DaemonNodeConnection,
} from './daemon.js';
/**
* Some game images run a SteamCMD `app_update ... validate` on every container
* start, which rewrites config files that ship with the game back to their
* stock contents. The panel therefore keeps its own copy of every managed
* config file in a hidden sidecar next to the real one, and restores the real
* file whenever the game resets it.
*/
export interface ManagedConfigFile {
/** Path of the real file, relative to the server data directory. */
path: string;
/** Sidecar holding the panel's copy of record. */
shadowPath: string;
/** Base name of the sidecar, so the file browser can hide it. */
shadowFileName: string;
/** Written when neither the real file nor the sidecar exists yet. */
defaultContent: string;
/**
* Stock contents shipped by the image. When the sidecar is adopted from an
* existing install, contents matching one of these are replaced by
* `defaultContent` instead of being preserved.
*/
imageDefaults: string[];
}
export const CS2_SERVER_CFG_PATH = 'game/csgo/cfg/server.cfg';
export const CS2_PERSISTED_SERVER_CFG_PATH = 'game/csgo/cfg/.sourcegamepanel-server.cfg';
export const CS2_PERSISTED_SERVER_CFG_FILE = '.sourcegamepanel-server.cfg';
const LEGACY_IMAGE_CS2_SERVER_CFG = `// Server Defaults
hostname "GamePanel CS2 Server" // Set server hostname
sv_cheats 0 // Enable or disable cheats
sv_hibernate_when_empty 0 // Disable server hibernation
// Passwords
rcon_password "" // Set rcon password
sv_password "" // Set server password
// CSTV
sv_hibernate_postgame_delay 30 // Delay server hibernation after all clients disconnect
tv_allow_camera_man 1 // Auto director allows spectators to become camera man
tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots
tv_autorecord 0 // Automatically records all games as CSTV demos: 0=off, 1=on.
tv_chatgroupsize 0 // Set the default chat group size
tv_chattimelimit 8 // Limits spectators to chat only every n seconds
tv_debug 0 // CSTV debug info.
tv_delay 0 // CSTV broadcast delay in seconds
tv_delaymapchange 1 // Delays map change until broadcast is complete
tv_deltacache 2 // Enable delta entity bit stream cache
tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 0 // Activates CSTV on server: 0=off, 1=on.
tv_maxclients 10 // Maximum client number on CSTV server.
tv_maxrate 0 // Max CSTV spectator bandwidth rate allowed, 0 == unlimited
tv_name "GamePanel CS2 Server CSTV" // CSTV host name
tv_overridemaster 0 // Overrides the CSTV master root address.
tv_port 27020 // Host SourceTV port
tv_password "changeme" // CSTV password for clients
tv_relaypassword "changeme" // CSTV password for relay proxies
tv_relayvoice 1 // Relay voice data: 0=off, 1=on
tv_timeout 60 // CSTV connection timeout in seconds.
tv_title "GamePanel CS2 Server CSTV" // Set title for CSTV spectator UI
tv_transmitall 1 // Transmit all entities (not only director view)
// Logs
log on // Turns logging 'on' or 'off', defaults to 'on'
mp_logmoney 0 // Turns money logging on/off: 0=off, 1=on
mp_logdetail 0 // Combat damage logging: 0=disabled, 1=enemy, 2=friendly, 3=all
mp_logdetail_items 0 // Turns item logging on/off: 0=off, 1=on
`;
export const DEFAULT_CS2_SERVER_CFG = `// ============================================
// CS2 Server Config
// ============================================
// ---- Sunucu Bilgileri ----
hostname "SourceGamePanel CS2 Server"
sv_password ""
rcon_password "changeme"
sv_cheats 0
// ---- Topluluk Sunucu Gorunurlugu ----
sv_region 3
sv_tags "competitive,community"
sv_lan 0
sv_steamgroup ""
sv_steamgroup_exclusive 0
// ---- Performans ----
sv_maxrate 0
sv_minrate 64000
sv_max_queries_sec 5
sv_max_queries_window 30
sv_parallel_sendsnapshot 1
net_maxroutable 1200
// ---- Baglanti ----
sv_maxclients 16
sv_timeout 60
// ---- GOTV (Tamamen Kapali) ----
tv_enable 0
tv_autorecord 0
tv_delay 0
tv_maxclients 0
tv_port 0
// ---- Loglama ----
log on
mp_logmoney 0
mp_logdetail 0
mp_logdetail_items 0
sv_logfile 1
// ---- Genel Oyun Ayarlari ----
mp_autokick 0
sv_allow_votes 0
sv_alltalk 0
sv_deadtalk 1
sv_voiceenable 1
`;
const MANAGED_CONFIG_FILES: Record<string, ManagedConfigFile[]> = {
cs2: [
{
path: CS2_SERVER_CFG_PATH,
shadowPath: CS2_PERSISTED_SERVER_CFG_PATH,
shadowFileName: CS2_PERSISTED_SERVER_CFG_FILE,
defaultContent: DEFAULT_CS2_SERVER_CFG,
imageDefaults: [LEGACY_IMAGE_CS2_SERVER_CFG],
},
],
};
function normalizePath(path: string): string {
return path
.trim()
.replace(/\\/g, '/')
.replace(/^\/+/, '')
.replace(/\/{2,}/g, '/');
}
function isMissingFileError(error: unknown): boolean {
const message = error instanceof Error ? error.message : String(error);
return (
message.includes('No such file or directory') ||
message.includes('Server responded with NOT_FOUND') ||
message.includes('status code 404')
);
}
function normalizeComparableContent(content: string): string {
return content.replace(/\r\n/g, '\n').trim();
}
export function managedConfigFilesForGame(gameSlug: string): ManagedConfigFile[] {
return MANAGED_CONFIG_FILES[gameSlug.trim().toLowerCase()] ?? [];
}
/** The managed file a request path refers to, or `null` if it is not managed. */
export function managedConfigFileFor(
gameSlug: string,
path: string,
): ManagedConfigFile | null {
const normalized = normalizePath(path);
return (
managedConfigFilesForGame(gameSlug).find((file) => file.path === normalized) ?? null
);
}
export function isManagedConfigShadowFile(gameSlug: string, fileName: string): boolean {
const normalized = fileName.trim();
return managedConfigFilesForGame(gameSlug).some(
(file) => file.shadowFileName === normalized,
);
}
/**
* Read the panel's copy of a managed config file, adopting whatever is on disk
* the first time around.
*/
export async function readManagedConfig(
node: DaemonNodeConnection,
serverUuid: string,
file: ManagedConfigFile,
): Promise<string> {
try {
const persisted = await daemonReadFile(node, serverUuid, file.shadowPath);
return persisted.data.toString('utf8');
} catch (error) {
if (!isMissingFileError(error)) throw error;
}
try {
const current = await daemonReadFile(node, serverUuid, file.path);
const content = current.data.toString('utf8');
const isStockContent = file.imageDefaults.some(
(stock) => normalizeComparableContent(stock) === normalizeComparableContent(content),
);
const nextContent = isStockContent ? file.defaultContent : content;
await daemonWriteFile(node, serverUuid, file.shadowPath, nextContent);
return nextContent;
} catch (error) {
if (!isMissingFileError(error)) throw error;
}
await daemonWriteFile(node, serverUuid, file.shadowPath, file.defaultContent);
return file.defaultContent;
}
/** Write a managed config file, keeping the panel's copy in sync. */
export async function writeManagedConfig(
node: DaemonNodeConnection,
serverUuid: string,
file: ManagedConfigFile,
content: string | Buffer,
): Promise<void> {
await daemonWriteFile(node, serverUuid, file.shadowPath, content);
await daemonWriteFile(node, serverUuid, file.path, content);
}
// === Drift watcher ===
/**
* How long to keep watching after a start. This has to outlast the image's own
* update/validate step — for CS2 that is a multi-gigabyte SteamCMD run that can
* easily take 10+ minutes on a cold cache, and it rewrites `server.cfg` when it
* finishes. Watching for only a minute is why edited configs kept coming back.
*/
const SUSTAIN_WINDOW_MS = Number(process.env.MANAGED_CONFIG_SUSTAIN_MS) || 30 * 60_000;
const FAST_INTERVAL_MS = 5_000;
const SLOW_INTERVAL_MS = 20_000;
const FAST_PHASE_MS = 2 * 60_000;
/** Consecutive drift-free polls needed before the watcher stops early. */
const REQUIRED_STABLE_ROUNDS = 6;
/** Never stop early before this much of the window has elapsed. */
const MIN_WATCH_MS = 3 * 60_000;
/** One watcher per server; a newer start supersedes the one already running. */
const activeWatchers = new Map<string, symbol>();
function sleep(ms: number): Promise<void> {
return new Promise((resolve) => setTimeout(resolve, ms));
}
async function restoreDriftedFile(
node: DaemonNodeConnection,
serverUuid: string,
file: ManagedConfigFile,
): Promise<boolean> {
const expected = await readManagedConfig(node, serverUuid, file);
let live: string | null = null;
try {
const current = await daemonReadFile(node, serverUuid, file.path);
live = current.data.toString('utf8');
} catch (error) {
if (!isMissingFileError(error)) throw error;
}
if (live !== null && normalizeComparableContent(live) === normalizeComparableContent(expected)) {
return false;
}
await daemonWriteFile(node, serverUuid, file.path, expected);
return true;
}
/** Restore every managed config file for a game to the panel's copy. */
export async function reapplyManagedConfigs(
node: DaemonNodeConnection,
serverUuid: string,
gameSlug: string,
): Promise<void> {
for (const file of managedConfigFilesForGame(gameSlug)) {
await restoreDriftedFile(node, serverUuid, file);
}
}
/**
* Watch a server's managed config files after a start and put the panel's
* version back whenever the game overwrites it.
*
* `isServerActive` lets the caller abort once the server leaves the running
* state, so a stopped server never gets its files rewritten behind its back.
*/
export function sustainManagedConfigsAfterStart(
app: FastifyInstance,
options: {
node: DaemonNodeConnection;
serverId: string;
serverUuid: string;
gameSlug: string;
isServerActive: () => Promise<boolean>;
},
): void {
const files = managedConfigFilesForGame(options.gameSlug);
if (files.length === 0) return;
const token = Symbol(options.serverId);
activeWatchers.set(options.serverId, token);
void (async () => {
const startedAt = Date.now();
const deadline = startedAt + SUSTAIN_WINDOW_MS;
let stableRounds = 0;
try {
while (Date.now() < deadline) {
const elapsed = Date.now() - startedAt;
await sleep(elapsed < FAST_PHASE_MS ? FAST_INTERVAL_MS : SLOW_INTERVAL_MS);
if (activeWatchers.get(options.serverId) !== token) return;
let active: boolean;
try {
active = await options.isServerActive();
} catch (error) {
app.log.warn(
{ error, serverId: options.serverId },
'Managed config watcher could not read server status',
);
continue;
}
if (!active) {
app.log.debug(
{ serverId: options.serverId },
'Managed config watcher stopping: server is no longer running',
);
return;
}
let drifted = false;
for (const file of files) {
try {
if (await restoreDriftedFile(options.node, options.serverUuid, file)) {
drifted = true;
app.log.info(
{
serverId: options.serverId,
serverUuid: options.serverUuid,
gameSlug: options.gameSlug,
path: file.path,
},
'Restored managed config file after the game reset it',
);
}
} catch (error) {
app.log.warn(
{
error,
serverId: options.serverId,
serverUuid: options.serverUuid,
path: file.path,
},
'Failed to restore managed config file',
);
}
}
stableRounds = drifted ? 0 : stableRounds + 1;
if (
stableRounds >= REQUIRED_STABLE_ROUNDS &&
Date.now() - startedAt >= MIN_WATCH_MS
) {
return;
}
}
} finally {
if (activeWatchers.get(options.serverId) === token) {
activeWatchers.delete(options.serverId);
}
}
})();
}
+1 -1
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@@ -22,7 +22,7 @@ import {
CS2_PERSISTED_SERVER_CFG_PATH,
CS2_SERVER_CFG_PATH,
DEFAULT_CS2_SERVER_CFG,
} from './cs2-server-config.js';
} from './managed-config.js';
const DEFAULT_RELEASE_MAX_BYTES = 256 * 1024 * 1024;
const DEFAULT_DOWNLOAD_TIMEOUT_MS = 120_000;
+14 -2
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@@ -253,8 +253,11 @@ export default fp(async (app: FastifyInstance) => {
{ error, serverId, serverUuid: server.serverUuid, socketId: socket.id },
'Failed to send console command',
);
socket.emit('server:console:output', { line: '[error] Failed to send command' });
const ack: ConsoleCommandAck = { requestId, ok: false, error: 'Failed to send command' };
// The daemon explains *why* (server not running, no RCON password, …) —
// showing that beats a generic failure the user cannot act on.
const reason = daemonErrorReason(error);
socket.emit('server:console:output', { line: `[error] ${reason}` });
const ack: ConsoleCommandAck = { requestId, ok: false, error: reason };
socket.emit('server:console:command:ack', ack);
}
});
@@ -277,6 +280,15 @@ export default fp(async (app: FastifyInstance) => {
});
});
/** Strip the gRPC status prefix so the console shows the daemon's own wording. */
function daemonErrorReason(error: unknown): string {
const raw = error instanceof Error ? error.message.trim() : '';
if (!raw) return 'Failed to send command';
const withoutStatus = raw.replace(/^\d+\s+[A-Z_]+:\s*/, '').trim();
return withoutStatus || 'Failed to send command';
}
async function hasConsolePermission(
app: FastifyInstance,
user: AccessTokenPayload,
+2
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@@ -244,6 +244,8 @@ export default async function adminRoutes(app: FastifyInstance) {
defaultPort: number;
startupCommand: string;
stopCommand?: string;
stopTimeoutSeconds?: number;
containerDataPath?: string;
configFiles?: unknown[];
environmentVars?: unknown[];
automationRules?: unknown[];
+4
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@@ -8,6 +8,8 @@ export const CreateGameSchema = {
defaultPort: Type.Number({ minimum: 1, maximum: 65535 }),
startupCommand: Type.String({ minLength: 1 }),
stopCommand: Type.Optional(Type.String()),
stopTimeoutSeconds: Type.Optional(Type.Number({ minimum: 5, maximum: 3600 })),
containerDataPath: Type.Optional(Type.String({ pattern: '^/.*' })),
configFiles: Type.Optional(Type.Array(Type.Any())),
environmentVars: Type.Optional(Type.Array(Type.Any())),
automationRules: Type.Optional(Type.Array(Type.Any())),
@@ -21,6 +23,8 @@ export const UpdateGameSchema = {
defaultPort: Type.Optional(Type.Number({ minimum: 1, maximum: 65535 })),
startupCommand: Type.Optional(Type.String({ minLength: 1 })),
stopCommand: Type.Optional(Type.String()),
stopTimeoutSeconds: Type.Optional(Type.Number({ minimum: 5, maximum: 3600 })),
containerDataPath: Type.Optional(Type.String({ pattern: '^/.*' })),
configFiles: Type.Optional(Type.Array(Type.Any())),
environmentVars: Type.Optional(Type.Array(Type.Any())),
automationRules: Type.Optional(Type.Array(Type.Any())),
+12 -11
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@@ -8,10 +8,10 @@ import { requirePermission } from '../../lib/permissions.js';
import { parseConfig, serializeConfig } from '../../lib/config-parsers.js';
import { daemonReadFile, daemonWriteFile, type DaemonNodeConnection } from '../../lib/daemon.js';
import {
isManagedCs2ServerConfigPath,
readManagedCs2ServerConfig,
writeManagedCs2ServerConfig,
} from '../../lib/cs2-server-config.js';
managedConfigFileFor,
readManagedConfig,
writeManagedConfig,
} from '../../lib/managed-config.js';
const ParamSchema = {
params: Type.Object({
@@ -70,8 +70,9 @@ export default async function configRoutes(app: FastifyInstance) {
let raw = '';
try {
if (isManagedCs2ServerConfigPath(game.slug, configFile.path)) {
raw = await readManagedCs2ServerConfig(node, server.uuid);
const managedFile = managedConfigFileFor(game.slug, configFile.path);
if (managedFile) {
raw = await readManagedConfig(node, server.uuid, managedFile);
} else {
const file = await daemonReadFile(node, server.uuid, configFile.path);
raw = file.data.toString('utf8');
@@ -120,13 +121,13 @@ export default async function configRoutes(app: FastifyInstance) {
const { game, server, node, configFile } = await getServerConfig(app, orgId, serverId, configIndex);
const isManagedCs2Config = isManagedCs2ServerConfigPath(game.slug, configFile.path);
const managedFile = managedConfigFileFor(game.slug, configFile.path);
let originalContent: string | undefined;
let originalEntries: { key: string; value: string }[] = [];
try {
if (isManagedCs2Config) {
originalContent = await readManagedCs2ServerConfig(node, server.uuid);
if (managedFile) {
originalContent = await readManagedConfig(node, server.uuid, managedFile);
} else {
const current = await daemonReadFile(node, server.uuid, configFile.path);
originalContent = current.data.toString('utf8');
@@ -161,8 +162,8 @@ export default async function configRoutes(app: FastifyInstance) {
originalContent,
);
if (isManagedCs2Config) {
await writeManagedCs2ServerConfig(node, server.uuid, content);
if (managedFile) {
await writeManagedConfig(node, server.uuid, managedFile, content);
} else {
await daemonWriteFile(node, server.uuid, configFile.path, content);
}
+30 -21
View File
@@ -12,12 +12,11 @@ import {
type DaemonNodeConnection,
} from '../../lib/daemon.js';
import {
CS2_PERSISTED_SERVER_CFG_PATH,
CS2_PERSISTED_SERVER_CFG_FILE,
isManagedCs2ServerConfigPath,
readManagedCs2ServerConfig,
writeManagedCs2ServerConfig,
} from '../../lib/cs2-server-config.js';
isManagedConfigShadowFile,
managedConfigFileFor,
readManagedConfig,
writeManagedConfig,
} from '../../lib/managed-config.js';
const FileParamSchema = {
params: Type.Object({
@@ -27,8 +26,8 @@ const FileParamSchema = {
};
function shouldHideFileForGame(gameSlug: string, fileName: string, isDirectory: boolean): boolean {
if (isManagedConfigShadowFile(gameSlug, fileName)) return true;
if (gameSlug !== 'cs2') return false;
if (fileName.trim() === CS2_PERSISTED_SERVER_CFG_FILE) return true;
if (isDirectory) return false;
const normalizedName = fileName.trim().toLowerCase();
@@ -108,9 +107,10 @@ export default async function fileRoutes(app: FastifyInstance) {
let payload: Buffer;
let mimeType = 'text/plain';
if (isManagedCs2ServerConfigPath(serverContext.gameSlug, path)) {
const managedFile = managedConfigFileFor(serverContext.gameSlug, path);
if (managedFile) {
payload = Buffer.from(
await readManagedCs2ServerConfig(serverContext.node, serverContext.serverUuid),
await readManagedConfig(serverContext.node, serverContext.serverUuid, managedFile),
'utf8',
);
} else {
@@ -156,8 +156,14 @@ export default async function fileRoutes(app: FastifyInstance) {
const payload = encoding === 'base64' ? decodeBase64Payload(data) : data;
if (isManagedCs2ServerConfigPath(serverContext.gameSlug, path)) {
await writeManagedCs2ServerConfig(serverContext.node, serverContext.serverUuid, payload);
const managedFile = managedConfigFileFor(serverContext.gameSlug, path);
if (managedFile) {
await writeManagedConfig(
serverContext.node,
serverContext.serverUuid,
managedFile,
payload,
);
} else {
await daemonWriteFile(serverContext.node, serverContext.serverUuid, path, payload);
}
@@ -182,16 +188,19 @@ export default async function fileRoutes(app: FastifyInstance) {
await requirePermission(request, orgId, 'files.delete');
const serverContext = await getServerContext(app, orgId, serverId);
const resolvedPaths = paths.flatMap((path) =>
isManagedCs2ServerConfigPath(serverContext.gameSlug, path)
? [
path,
path.trim().startsWith('/')
? `/${CS2_PERSISTED_SERVER_CFG_PATH}`
: CS2_PERSISTED_SERVER_CFG_PATH,
]
: [path],
);
// Deleting a managed config also drops the panel's sidecar copy,
// otherwise the next start would resurrect the file.
const resolvedPaths = paths.flatMap((path) => {
const managedFile = managedConfigFileFor(serverContext.gameSlug, path);
if (!managedFile) return [path];
return [
path,
path.trim().startsWith('/')
? `/${managedFile.shadowPath}`
: managedFile.shadowPath,
];
});
await daemonDeleteFiles(serverContext.node, serverContext.serverUuid, resolvedPaths);
return { success: true, paths };
+119 -72
View File
@@ -26,7 +26,7 @@ import {
type DaemonNodeConnection,
type DaemonPortMapping,
} from '../../lib/daemon.js';
import { reapplyManagedCs2ServerConfig } from '../../lib/cs2-server-config.js';
import { sustainManagedConfigsAfterStart } from '../../lib/managed-config.js';
import {
ServerParamSchema,
CreateServerSchema,
@@ -146,6 +146,14 @@ function additionalPortRequirementsForGame(gameSlug: string): AdditionalPortRequ
];
}
if (slug === 'ark-se') {
return [
{ key: 'ark-raw-udp', label: 'Raw UDP Socket Port', protocols: ['udp'] },
{ key: 'ark-query', label: 'Steam Query Port', protocols: ['udp'] },
{ key: 'ark-rcon', label: 'RCON Port', protocols: ['tcp'] },
];
}
return [];
}
@@ -188,18 +196,38 @@ function applyGameRuntimeEnvironment(
additionalPortsRaw: unknown,
): Record<string, string> {
const slug = gameSlug.trim().toLowerCase();
if (slug !== 'satisfactory') return environment;
const additionalPorts = normalizeAdditionalServerPorts(additionalPortsRaw);
const messagingPort = additionalPorts.find(
(port) => port.key === 'satisfactory-messaging' && port.protocol === 'tcp',
);
const findPort = (key: string, protocol: PortProtocol) =>
additionalPorts.find((port) => port.key === key && port.protocol === protocol);
return {
...environment,
SERVERGAMEPORT: String(allocationPort),
SERVERMESSAGINGPORT: String(messagingPort?.hostPort ?? 8888),
};
if (slug === 'satisfactory') {
const messagingPort = findPort('satisfactory-messaging', 'tcp');
return {
...environment,
SERVERGAMEPORT: String(allocationPort),
SERVERMESSAGINGPORT: String(messagingPort?.hostPort ?? 8888),
};
}
if (slug === 'ark-se') {
// The ARK image binds exactly the ports it is told about, so the
// allocations have to be mirrored into its environment.
const rconPort = findPort('ark-rcon', 'tcp')?.hostPort ?? 27020;
const adminPassword = environment.ADMIN_PASSWORD ?? '';
return {
...environment,
GAME_CLIENT_PORT: String(allocationPort),
UDP_SOCKET_PORT: String(findPort('ark-raw-udp', 'udp')?.hostPort ?? allocationPort + 1),
SERVER_LIST_PORT: String(findPort('ark-query', 'udp')?.hostPort ?? 27015),
RCON_PORT: String(rconPort),
// The daemon reads these when it opens an RCON console session.
RCON_PASSWORD: adminPassword,
};
}
return environment;
}
function buildDaemonPorts(
@@ -231,6 +259,19 @@ function buildDaemonPorts(
];
}
if (slug === 'ark-se') {
// Host and container ports match because the image is configured with the
// very same numbers via its environment.
return [
{ host_port: allocationPort, container_port: allocationPort, protocol: 'udp' },
...additionalPorts.map((port) => ({
host_port: port.hostPort,
container_port: port.hostPort,
protocol: port.protocol,
})),
];
}
if (slug === 'cs2' || slug === 'csgo' || slug === 'fivem') {
return [
{ host_port: allocationPort, container_port: containerPort, protocol: 'udp' },
@@ -512,6 +553,11 @@ async function syncServerInstallStatus(
'Synchronized install status from daemon',
);
if (mapped === 'running') {
// First boot resets configs the same way a restart does.
sustainManagedConfigAfterPowerStart(app, node, serverId, serverUuid, gameSlug);
}
if (mapped === 'running' || mapped === 'stopped') {
if (needsManagedProvisioning) {
void runManagedInstallProvisioning(app, {
@@ -543,30 +589,35 @@ async function syncServerInstallStatus(
app.log.warn({ serverId, serverUuid }, 'Timed out while waiting for daemon install completion');
}
async function sustainCs2ServerConfigAfterPowerStart(
/**
* Keep panel-managed config files alive across a start.
*
* Steam-based images re-validate the game install on every start and put their
* own `server.cfg` back afterwards — often many minutes in, long after a fixed
* short retry window would have given up. So the watcher polls for drift over a
* long window and stops once the file has stayed put (or the server stops).
*/
function sustainManagedConfigAfterPowerStart(
app: FastifyInstance,
node: DaemonNodeConnection,
serverId: string,
serverUuid: string,
gameSlug: string,
): Promise<void> {
if (gameSlug.trim().toLowerCase() !== 'cs2') return;
): void {
sustainManagedConfigsAfterStart(app, {
node,
serverId,
serverUuid,
gameSlug,
isServerActive: async () => {
const [row] = await app.db
.select({ status: servers.status })
.from(servers)
.where(eq(servers.id, serverId));
const attempts = 6;
const intervalMs = 10_000;
for (let attempt = 1; attempt <= attempts; attempt += 1) {
await sleep(intervalMs);
try {
await reapplyManagedCs2ServerConfig(node, serverUuid);
} catch (error) {
app.log.warn(
{ error, serverId, serverUuid, attempt },
'Failed to reapply managed CS2 server.cfg after power start',
);
}
}
return row?.status === 'running' || row?.status === 'installing';
},
});
}
export default async function serverRoutes(app: FastifyInstance) {
@@ -827,6 +878,9 @@ export default async function serverRoutes(app: FastifyInstance) {
),
ports: buildDaemonPorts(game.slug, allocation.port, game.defaultPort, additionalServerPorts),
install_plugin_urls: [],
data_path: game.containerDataPath ?? '',
stop_command: game.stopCommand ?? '',
stop_timeout_seconds: game.stopTimeoutSeconds ?? 0,
};
let createdServerResponse = server;
@@ -1195,6 +1249,9 @@ export default async function serverRoutes(app: FastifyInstance) {
gameDefaultPort: games.defaultPort,
gameSlug: games.slug,
gameStartupCommand: games.startupCommand,
gameStopCommand: games.stopCommand,
gameStopTimeoutSeconds: games.stopTimeoutSeconds,
gameContainerDataPath: games.containerDataPath,
gameEnvironmentVars: games.environmentVars,
})
.from(servers)
@@ -1256,6 +1313,9 @@ export default async function serverRoutes(app: FastifyInstance) {
current.gameDefaultPort,
current.additionalPorts,
),
data_path: current.gameContainerDataPath ?? '',
stop_command: current.gameStopCommand ?? '',
stop_timeout_seconds: current.gameStopTimeoutSeconds ?? 0,
},
);
nextStatus = mapDaemonStatus(response.status);
@@ -1412,9 +1472,14 @@ export default async function serverRoutes(app: FastifyInstance) {
nodeFqdn: nodes.fqdn,
nodeGrpcPort: nodes.grpcPort,
nodeDaemonToken: nodes.daemonToken,
gameSlug: games.slug,
gameStopCommand: games.stopCommand,
gameStopTimeoutSeconds: games.stopTimeoutSeconds,
gameAutomationRules: games.automationRules,
})
.from(servers)
.innerJoin(nodes, eq(servers.nodeId, nodes.id))
.innerJoin(games, eq(servers.gameId, games.id))
.where(and(eq(servers.id, serverId), eq(servers.organizationId, orgId)));
if (!server) throw AppError.notFound('Server not found');
@@ -1422,16 +1487,17 @@ export default async function serverRoutes(app: FastifyInstance) {
throw AppError.badRequest('Cannot send power action to a suspended server');
}
const nodeConnection: DaemonNodeConnection = {
fqdn: server.nodeFqdn,
grpcPort: server.nodeGrpcPort,
daemonToken: server.nodeDaemonToken,
};
try {
await daemonSetPowerState(
{
fqdn: server.nodeFqdn,
grpcPort: server.nodeGrpcPort,
daemonToken: server.nodeDaemonToken,
},
server.uuid,
action,
);
await daemonSetPowerState(nodeConnection, server.uuid, action, {
stopCommand: server.gameStopCommand,
stopTimeoutSeconds: server.gameStopTimeoutSeconds,
});
} catch (error) {
app.log.error(
{ error, serverId: server.id, serverUuid: server.uuid, action },
@@ -1457,41 +1523,22 @@ export default async function serverRoutes(app: FastifyInstance) {
.where(eq(servers.id, serverId));
if (action === 'start' || action === 'restart') {
const [serverWithGame] = await app.db
.select({
gameSlug: games.slug,
automationRules: games.automationRules,
})
.from(servers)
.innerJoin(games, eq(servers.gameId, games.id))
.where(eq(servers.id, serverId));
sustainManagedConfigAfterPowerStart(
app,
nodeConnection,
serverId,
server.uuid,
server.gameSlug,
);
if (serverWithGame) {
void sustainCs2ServerConfigAfterPowerStart(
app,
{
fqdn: server.nodeFqdn,
grpcPort: server.nodeGrpcPort,
daemonToken: server.nodeDaemonToken,
},
serverId,
server.uuid,
serverWithGame.gameSlug,
);
void runServerAutomationEvent(app, {
serverId,
serverUuid: server.uuid,
gameSlug: serverWithGame.gameSlug,
event: 'server.power.started',
node: {
fqdn: server.nodeFqdn,
grpcPort: server.nodeGrpcPort,
daemonToken: server.nodeDaemonToken,
},
automationRulesRaw: serverWithGame.automationRules,
});
}
void runServerAutomationEvent(app, {
serverId,
serverUuid: server.uuid,
gameSlug: server.gameSlug,
event: 'server.power.started',
node: nodeConnection,
automationRulesRaw: server.gameAutomationRules,
});
}
await createAuditLog(app.db, request, {
+8 -4
View File
@@ -3,9 +3,13 @@ FROM rust:1.83-bookworm AS build
# Install protoc
RUN apt-get update && apt-get install -y protobuf-compiler && rm -rf /var/lib/apt/lists/*
WORKDIR /app
COPY apps/daemon/ .
# build.rs compiles ../../packages/proto/daemon.proto, so the workspace layout
# has to be preserved inside the build context.
WORKDIR /build
COPY packages/proto ./packages/proto
COPY apps/daemon ./apps/daemon
WORKDIR /build/apps/daemon
RUN cargo build --release
# --- Production ---
@@ -18,12 +22,12 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
&& rm -rf /var/lib/apt/lists/*
WORKDIR /app
COPY --from=build /app/target/release/gamepanel-daemon /app/gamepanel-daemon
COPY --from=build /build/apps/daemon/target/release/gamepanel-daemon /app/gamepanel-daemon
# Data directories
RUN mkdir -p /var/lib/gamepanel/servers /var/lib/gamepanel/backups /etc/gamepanel
EXPOSE 50051
HEALTHCHECK --interval=30s --timeout=5s CMD /app/gamepanel-daemon --health-check || exit 1
HEALTHCHECK --interval=30s --timeout=5s --start-period=15s CMD /app/gamepanel-daemon --health-check || exit 1
CMD ["/app/gamepanel-daemon"]
+24 -1
View File
@@ -12,6 +12,12 @@ pub struct DaemonConfig {
pub docker: DockerConfig,
#[serde(default = "default_data_path")]
pub data_path: PathBuf,
/// Where `data_path` lives on the Docker host. Only differs from `data_path`
/// when the daemon itself runs in a container: bind mounts for the game
/// containers are resolved by the host Docker engine, not by the daemon's
/// own mount namespace. Defaults to `data_path`.
#[serde(default)]
pub host_data_path: Option<PathBuf>,
#[serde(default = "default_backup_path")]
pub backup_path: PathBuf,
#[serde(default)]
@@ -92,7 +98,24 @@ grpc_port: 50051
.to_string()
});
let config: DaemonConfig = serde_yaml::from_str(&content)?;
let mut config: DaemonConfig = serde_yaml::from_str(&content)?;
// Environment overrides make containerised deployments configurable
// without templating the YAML file.
if let Ok(host_data_path) = std::env::var("DAEMON_HOST_DATA_PATH") {
let trimmed = host_data_path.trim();
if !trimmed.is_empty() {
config.host_data_path = Some(PathBuf::from(trimmed));
}
}
Ok(config)
}
/// Path prefix the Docker host uses for server data directories.
pub fn host_data_path(&self) -> PathBuf {
self.host_data_path
.clone()
.unwrap_or_else(|| self.data_path.clone())
}
}
+397 -21
View File
@@ -1,6 +1,6 @@
use std::collections::HashMap;
use std::io::Cursor;
use std::path::{Path, PathBuf};
use std::path::Path;
use std::sync::Arc;
use anyhow::Result;
use bollard::container::{
@@ -14,13 +14,24 @@ use tokio::time::{sleep, Duration};
use tracing::{debug, info};
use crate::docker::DockerManager;
use crate::server::ServerSpec;
use crate::server::{ServerRuntime, ServerSpec};
use crate::server::state::ServerState;
/// Container name prefix for all managed game servers.
const CONTAINER_PREFIX: &str = "gp_";
const SATISFACTORY_RUN_SH: &str = include_str!("../game/satisfactory_run.sh");
/// Labels used to persist panel-supplied runtime options on the container, so
/// they survive a daemon restart (in-memory specs are rebuilt from Docker).
const LABEL_DATA_PATH: &str = "gamepanel.data_mount_path";
const LABEL_STOP_COMMAND: &str = "gamepanel.stop_command";
const LABEL_STOP_TIMEOUT: &str = "gamepanel.stop_timeout_seconds";
/// Docker's SIGTERM grace period once the in-game stop command has had its turn.
const SIGTERM_GRACE_SECS: i64 = 15;
/// Fallback shutdown budget when the game defines no explicit timeout.
pub const DEFAULT_STOP_TIMEOUT_SECS: i64 = 30;
pub fn container_name(server_uuid: &str) -> String {
format!("{}{}", CONTAINER_PREFIX, server_uuid)
}
@@ -47,9 +58,63 @@ fn container_data_path_for_image(image: &str) -> &'static str {
if normalized.contains("wolveix/satisfactory-server") {
return "/config";
}
if normalized.contains("ark-server") || normalized.contains("ark-survival-evolved") {
return "/app";
}
"/data"
}
/// Mount point of the server data directory inside the container. The panel can
/// override the image-derived default per game.
fn container_data_path(spec: &ServerSpec) -> String {
spec.runtime
.data_mount_path
.as_deref()
.map(str::trim)
.filter(|path| path.starts_with('/'))
.map(str::to_string)
.unwrap_or_else(|| container_data_path_for_image(&spec.docker_image).to_string())
}
/// Games whose process does not read stdin, so console commands have to go over
/// RCON instead of the container's attached stdin.
fn prefers_rcon_console(image: &str) -> bool {
let normalized = image.to_ascii_lowercase();
normalized.contains("cs2")
|| normalized.contains("csgo")
|| normalized.contains("ark-server")
|| normalized.contains("ark-survival-evolved")
}
fn runtime_labels(spec: &ServerSpec) -> HashMap<String, String> {
let mut labels = HashMap::new();
labels.insert(LABEL_DATA_PATH.to_string(), container_data_path(spec));
if let Some(stop_command) = spec.runtime.stop_command.as_deref() {
labels.insert(LABEL_STOP_COMMAND.to_string(), stop_command.to_string());
}
if let Some(timeout) = spec.runtime.stop_timeout_seconds {
labels.insert(LABEL_STOP_TIMEOUT.to_string(), timeout.to_string());
}
labels
}
fn runtime_from_labels(labels: Option<&HashMap<String, String>>) -> ServerRuntime {
let Some(labels) = labels else {
return ServerRuntime::default();
};
ServerRuntime {
data_mount_path: labels.get(LABEL_DATA_PATH).cloned(),
stop_command: labels.get(LABEL_STOP_COMMAND).cloned(),
stop_timeout_seconds: labels
.get(LABEL_STOP_TIMEOUT)
.and_then(|value| value.parse::<i64>().ok())
.filter(|value| *value > 0),
}
}
fn is_wolveix_satisfactory_image(image: &str) -> bool {
image
.to_ascii_lowercase()
@@ -69,6 +134,7 @@ impl DockerManager {
async fn attach_command_stream(
&self,
container_name: &str,
container_id: String,
) -> Result<Arc<crate::docker::manager::CommandStreamHandle>> {
let bollard::container::AttachContainerResults { mut output, input } = self
.client()
@@ -93,28 +159,80 @@ impl DockerManager {
debug!(container = %name, "Container stdin attach stream ended");
});
Ok(Arc::new(crate::docker::manager::CommandStreamHandle::new(input, drain_task)))
Ok(Arc::new(crate::docker::manager::CommandStreamHandle::new(
container_id,
input,
drain_task,
)))
}
/// Resolve the id of the container backing a server, but only while it is
/// actually running. Writing to a stopped container's stdin looks like it
/// succeeds and then goes nowhere, so this is the gate for every command.
async fn running_container_id(&self, server_uuid: &str) -> Result<String> {
let name = container_name(server_uuid);
let info = match self.client().inspect_container(&name, None).await {
Ok(info) => info,
Err(bollard::errors::Error::DockerResponseServerError {
status_code: 404, ..
}) => {
return Err(anyhow::anyhow!(
"server container does not exist (server has not been installed yet)"
))
}
Err(error) => return Err(error.into()),
};
let running = info
.state
.as_ref()
.and_then(|state| state.running)
.unwrap_or(false);
if !running {
return Err(anyhow::anyhow!(
"server is not running, start it before sending console commands"
));
}
info.id
.ok_or_else(|| anyhow::anyhow!("Docker did not report a container id"))
}
async fn get_or_attach_command_stream(
&self,
server_uuid: &str,
container_id: &str,
) -> Result<Arc<crate::docker::manager::CommandStreamHandle>> {
let name = container_name(server_uuid);
if let Some(existing) = self.command_streams().read().await.get(&name).cloned() {
return Ok(existing);
if existing.container_id() == container_id {
return Ok(existing);
}
}
let created = self.attach_command_stream(&name).await?;
// Container was recreated or restarted since we last attached — the old
// hijacked socket is dead, drop it before opening a fresh one.
self.clear_command_stream(server_uuid).await;
let created = self
.attach_command_stream(&name, container_id.to_string())
.await?;
let mut streams = self.command_streams().write().await;
if let Some(existing) = streams.get(&name).cloned() {
created.abort();
return Ok(existing);
if existing.container_id() == container_id {
created.abort();
return Ok(existing);
}
}
streams.insert(name, created.clone());
// Another task may have raced in with a stream for a different
// container; its drain task has to be stopped or it leaks.
if let Some(displaced) = streams.insert(name, created.clone()) {
displaced.abort();
}
Ok(created)
}
@@ -202,6 +320,123 @@ impl DockerManager {
.await
}
/// IP of the container on the panel's Docker network. Reaching the game
/// over RCON via the container IP works whether the daemon runs on the host
/// or as a sibling container on the same network — unlike `127.0.0.1`.
pub async fn container_ip(&self, server_uuid: &str) -> Option<String> {
let name = container_name(server_uuid);
let info = self.client().inspect_container(&name, None).await.ok()?;
let networks = info.network_settings.as_ref()?;
if let Some(named) = networks.networks.as_ref() {
if let Some(ip) = named
.get(self.network_name())
.and_then(|net| net.ip_address.clone())
.filter(|ip| !ip.is_empty())
{
return Some(ip);
}
if let Some(ip) = named
.values()
.filter_map(|net| net.ip_address.clone())
.find(|ip| !ip.is_empty())
{
return Some(ip);
}
}
networks
.ip_address
.clone()
.filter(|ip| !ip.is_empty())
}
/// Resolve `(address, password)` for the container's RCON endpoint from its
/// image and environment.
async fn rcon_endpoint(&self, server_uuid: &str) -> Result<(String, String)> {
let (image, env) = self.container_runtime_metadata(server_uuid).await?;
let normalized = image.to_ascii_lowercase();
let lookup = |keys: &[&str]| -> Option<String> {
keys.iter()
.find_map(|key| env.get(*key))
.map(|value| value.trim().to_string())
.filter(|value| !value.is_empty())
};
let is_ark = normalized.contains("ark-server")
|| normalized.contains("ark-survival-evolved");
let (password_keys, port_keys, default_port): (&[&str], &[&str], u16) = if is_ark {
(
&["ARK_RCON_PASSWORD", "RCON_PASSWORD", "ADMIN_PASSWORD"],
&["RCON_PORT"],
27020,
)
} else {
(
&["CS2_RCONPW", "CS2_RCON_PASSWORD", "SRCDS_RCONPW", "RCON_PASSWORD"],
&["RCON_PORT", "CS2_PORT"],
27015,
)
};
let password = lookup(password_keys)
.ok_or_else(|| anyhow::anyhow!("no RCON password is configured for this server"))?;
let port = lookup(port_keys)
.and_then(|value| value.parse::<u16>().ok())
.unwrap_or(default_port);
let host = match lookup(&["RCON_HOST"]) {
Some(host) => host,
None => self
.container_ip(server_uuid)
.await
.unwrap_or_else(|| "127.0.0.1".to_string()),
};
Ok((format!("{host}:{port}"), password))
}
async fn send_command_via_rcon(&self, server_uuid: &str, command: &str) -> Result<()> {
let (address, password) = self.rcon_endpoint(server_uuid).await?;
let mut client = crate::game::rcon::RconClient::connect(&address, &password).await?;
client.command(command).await?;
debug!(server_uuid = %server_uuid, address = %address, "Console command delivered over RCON");
Ok(())
}
async fn send_command_via_stdin(
&self,
server_uuid: &str,
container_id: &str,
command: &str,
) -> Result<()> {
let payload = format!("{command}\n");
for attempt in 0..2 {
let stream = self
.get_or_attach_command_stream(server_uuid, container_id)
.await?;
match stream.write_all(payload.as_bytes()).await {
Ok(_) => return Ok(()),
Err(error) => {
debug!(
server_uuid = %server_uuid,
attempt,
error = %error,
"Failed to write to container stdin, resetting attach stream",
);
self.clear_command_stream(server_uuid).await;
}
}
}
Err(anyhow::anyhow!("failed to write command to container stdin"))
}
/// Pull a Docker image if not already present.
pub async fn pull_image(&self, image: &str) -> Result<()> {
info!(image = %image, "Pulling Docker image");
@@ -230,7 +465,9 @@ impl DockerManager {
/// Create and configure a container for a game server.
pub async fn create_container(&self, spec: &ServerSpec) -> Result<String> {
let name = container_name(&spec.uuid);
let data_mount_path = container_data_path_for_image(&spec.docker_image);
let data_mount_path = container_data_path(spec);
let data_mount_path = data_mount_path.as_str();
let bind_source = self.host_bind_source(&spec.data_path);
// Build port bindings
let mut port_bindings: HashMap<String, Option<Vec<PortBinding>>> = HashMap::new();
@@ -267,8 +504,7 @@ impl DockerManager {
network_mode: Some(self.network_name().to_string()),
binds: Some(vec![format!(
"{}:{}",
spec.data_path.display()
,
bind_source.display(),
data_mount_path
)]),
..Default::default()
@@ -280,6 +516,7 @@ impl DockerManager {
env: Some(env),
exposed_ports: Some(exposed_ports),
host_config: Some(host_config),
labels: Some(runtime_labels(spec)),
// Preserve image default working directory when no custom startup command is set.
// Some game images rely on their built-in WORKDIR and entrypoint scripts.
working_dir: if spec.startup_command.is_empty() {
@@ -342,6 +579,100 @@ impl DockerManager {
Ok(())
}
/// Shut a server down the way its game expects.
///
/// Sending the in-game stop command first is what makes shutdown fast: most
/// dedicated servers ignore SIGTERM entirely and only exit once Docker's
/// timeout expires and SIGKILL lands, which is why "stop" used to sit there
/// for the full grace period every single time.
pub async fn stop_container_graceful(
&self,
server_uuid: &str,
stop_command: Option<&str>,
stop_timeout_secs: i64,
) -> Result<()> {
let budget = if stop_timeout_secs > 0 {
stop_timeout_secs
} else {
DEFAULT_STOP_TIMEOUT_SECS
}
.max(5);
let stop_command = stop_command
.map(str::trim)
.filter(|command| !command.is_empty());
if let Some(command) = stop_command {
match self.send_command(server_uuid, command).await {
Ok(_) => {
let graceful_budget = (budget - SIGTERM_GRACE_SECS).max(5);
if self.wait_until_exited(server_uuid, graceful_budget).await? {
self.clear_command_stream(server_uuid).await;
info!(
uuid = %server_uuid,
command = %command,
"Server exited after in-game stop command",
);
return Ok(());
}
tracing::warn!(
uuid = %server_uuid,
command = %command,
graceful_budget,
"Server ignored the in-game stop command, falling back to SIGTERM",
);
return self.stop_container(server_uuid, SIGTERM_GRACE_SECS).await;
}
Err(error) => {
tracing::warn!(
uuid = %server_uuid,
command = %command,
error = %error,
"Could not deliver the in-game stop command, falling back to SIGTERM",
);
}
}
}
// No usable stop command: SIGTERM gets the whole budget. Docker returns
// as soon as the container exits, so a well-behaved image (ARK, itzg)
// still stops quickly.
self.stop_container(server_uuid, budget).await
}
/// Poll until the container is no longer running. Returns `false` on timeout.
async fn wait_until_exited(&self, server_uuid: &str, timeout_secs: i64) -> Result<bool> {
let deadline =
tokio::time::Instant::now() + Duration::from_secs(timeout_secs.max(1) as u64);
let name = container_name(server_uuid);
loop {
match self.client().inspect_container(&name, None).await {
Ok(info) => {
let running = info
.state
.as_ref()
.and_then(|state| state.running)
.unwrap_or(false);
if !running {
return Ok(true);
}
}
Err(bollard::errors::Error::DockerResponseServerError {
status_code: 404, ..
}) => return Ok(true),
Err(error) => return Err(error.into()),
}
if tokio::time::Instant::now() >= deadline {
return Ok(false);
}
sleep(Duration::from_millis(500)).await;
}
}
/// Kill a container immediately.
pub async fn kill_container(&self, server_uuid: &str) -> Result<()> {
let name = container_name(server_uuid);
@@ -476,6 +807,12 @@ impl DockerManager {
.and_then(|cfg| cfg.image.clone())
.unwrap_or_default();
let runtime = runtime_from_labels(
info.config.as_ref().and_then(|cfg| cfg.labels.as_ref()),
);
// `mount.source` is a host path; map it back into the daemon's own
// mount namespace before we try to read or write it.
let data_mount_path = info
.mounts
.as_ref()
@@ -484,7 +821,10 @@ impl DockerManager {
if mount.typ != Some(MountPointTypeEnum::BIND) {
return None;
}
mount.source.as_ref().map(PathBuf::from)
mount
.source
.as_ref()
.map(|source| self.daemon_data_path(Path::new(source)))
})
})
.unwrap_or_else(|| data_root.join(&uuid));
@@ -594,6 +934,7 @@ impl DockerManager {
data_path: data_mount_path,
state,
container_id: info.id,
runtime,
});
}
@@ -620,22 +961,57 @@ impl DockerManager {
})
}
/// Send a command to a container via a persistent Docker attach stdin stream.
/// Send a console command to a server.
///
/// Most images pipe the game's stdin straight through, so the attached
/// stdin stream is the default. Source-engine and ARK servers never read
/// stdin, so those go over RCON first — with the other transport used as a
/// fallback in both directions.
pub async fn send_command(&self, server_uuid: &str, command: &str) -> Result<()> {
let trimmed = command.trim_end_matches(|ch| ch == '\r' || ch == '\n');
let payload = format!("{trimmed}\n");
if trimmed.trim().is_empty() {
return Err(anyhow::anyhow!("Command cannot be empty"));
}
for _ in 0..2 {
let stream = self.get_or_attach_command_stream(server_uuid).await?;
match stream.write_all(payload.as_bytes()).await {
let container_id = self.running_container_id(server_uuid).await?;
let image = self
.container_runtime_metadata(server_uuid)
.await
.map(|(image, _)| image)
.unwrap_or_default();
if prefers_rcon_console(&image) {
match self.send_command_via_rcon(server_uuid, trimmed).await {
Ok(_) => return Ok(()),
Err(error) => {
debug!(server_uuid = %server_uuid, error = %error, "Failed to write to container stdin, resetting attach stream");
self.clear_command_stream(server_uuid).await;
Err(rcon_error) => {
debug!(
server_uuid = %server_uuid,
error = %rcon_error,
"RCON console delivery failed, trying container stdin",
);
return self
.send_command_via_stdin(server_uuid, &container_id, trimmed)
.await
.map_err(|stdin_error| {
anyhow::anyhow!(
"RCON failed ({rcon_error}) and stdin failed ({stdin_error})"
)
});
}
}
}
Err(anyhow::anyhow!("failed to write command to container stdin"))
match self
.send_command_via_stdin(server_uuid, &container_id, trimmed)
.await
{
Ok(_) => Ok(()),
Err(stdin_error) => self
.send_command_via_rcon(server_uuid, trimmed)
.await
.map_err(|rcon_error| {
anyhow::anyhow!("stdin failed ({stdin_error}) and RCON failed ({rcon_error})")
}),
}
}
}
+61 -6
View File
@@ -1,4 +1,5 @@
use std::collections::HashMap;
use std::path::{Path, PathBuf};
use std::pin::Pin;
use std::sync::Arc;
@@ -10,23 +11,37 @@ use tokio::sync::{Mutex, RwLock};
use tokio::task::JoinHandle;
use tracing::info;
use crate::config::DockerConfig;
use crate::config::DaemonConfig;
type AttachedInput = Pin<Box<dyn AsyncWrite + Send>>;
pub(crate) struct CommandStreamHandle {
/// Docker id of the container this stdin stream was opened against. A
/// container that gets recreated (or restarted) keeps the same name but
/// gets a new id, and writes to the old hijacked socket are silently
/// swallowed — so the id is what makes a cached stream reusable.
container_id: String,
input: Mutex<AttachedInput>,
drain_task: JoinHandle<()>,
}
impl CommandStreamHandle {
pub(crate) fn new(input: AttachedInput, drain_task: JoinHandle<()>) -> Self {
pub(crate) fn new(
container_id: String,
input: AttachedInput,
drain_task: JoinHandle<()>,
) -> Self {
Self {
container_id,
input: Mutex::new(input),
drain_task,
}
}
pub(crate) fn container_id(&self) -> &str {
&self.container_id
}
pub(crate) async fn write_all(&self, bytes: &[u8]) -> Result<()> {
let mut input = self.input.lock().await;
input.write_all(bytes).await?;
@@ -44,13 +59,15 @@ impl CommandStreamHandle {
pub struct DockerManager {
client: Docker,
network_name: String,
data_root: PathBuf,
host_data_root: PathBuf,
command_streams: Arc<RwLock<HashMap<String, Arc<CommandStreamHandle>>>>,
}
impl DockerManager {
pub async fn new(config: &DockerConfig) -> Result<Self> {
pub async fn new(config: &DaemonConfig) -> Result<Self> {
let client = Docker::connect_with_socket(
&config.socket,
&config.docker.socket,
120, // timeout
bollard::API_DEFAULT_VERSION,
)?;
@@ -62,13 +79,25 @@ impl DockerManager {
"Connected to Docker"
);
let data_root = config.data_path.clone();
let host_data_root = config.host_data_path();
if data_root != host_data_root {
info!(
data_root = %data_root.display(),
host_data_root = %host_data_root.display(),
"Server data directories are bind-mounted from a different host path",
);
}
let manager = Self {
client,
network_name: config.network.clone(),
network_name: config.docker.network.clone(),
data_root,
host_data_root,
command_streams: Arc::new(RwLock::new(HashMap::new())),
};
manager.ensure_network(&config.network_subnet).await?;
manager.ensure_network(&config.docker.network_subnet).await?;
Ok(manager)
}
@@ -81,6 +110,32 @@ impl DockerManager {
&self.network_name
}
/// Translate a daemon-local server data directory into the path the Docker
/// host must bind-mount. These differ when the daemon runs in a container.
pub fn host_bind_source(&self, data_path: &Path) -> PathBuf {
if self.data_root == self.host_data_root {
return data_path.to_path_buf();
}
match data_path.strip_prefix(&self.data_root) {
Ok(relative) => self.host_data_root.join(relative),
Err(_) => data_path.to_path_buf(),
}
}
/// Inverse of [`Self::host_bind_source`]: turn a bind-mount source reported
/// by Docker back into a path the daemon can read and write itself.
pub fn daemon_data_path(&self, host_path: &Path) -> PathBuf {
if self.data_root == self.host_data_root {
return host_path.to_path_buf();
}
match host_path.strip_prefix(&self.host_data_root) {
Ok(relative) => self.data_root.join(relative),
Err(_) => host_path.to_path_buf(),
}
}
pub(crate) fn command_streams(&self) -> &Arc<RwLock<HashMap<String, Arc<CommandStreamHandle>>>> {
&self.command_streams
}
+80
View File
@@ -0,0 +1,80 @@
use anyhow::Result;
use tracing::info;
use super::rcon::RconClient;
/// Player information from an ARK RCON `ListPlayers` response.
pub struct ArkPlayer {
pub name: String,
pub steamid: String,
}
/// Query an ARK server for its connected players.
pub async fn get_players(rcon_address: &str, rcon_password: &str) -> Result<Vec<ArkPlayer>> {
let mut client = RconClient::connect(rcon_address, rcon_password).await?;
let response = client.command("ListPlayers").await?;
let players = parse_list_players_response(&response);
info!(count = players.len(), "ARK player list retrieved");
Ok(players)
}
/// Parses lines shaped like `0. PlayerName, 76561198000000000`.
fn parse_list_players_response(response: &str) -> Vec<ArkPlayer> {
let mut players = Vec::new();
for line in response.lines() {
let trimmed = line.trim();
if trimmed.is_empty() {
continue;
}
// "No Players Connected"
if trimmed.eq_ignore_ascii_case("no players connected") {
break;
}
// Strip the "<index>. " prefix.
let entry = match trimmed.split_once('.') {
Some((index, rest)) if index.trim().chars().all(|c| c.is_ascii_digit()) => rest.trim(),
_ => continue,
};
let (name, steamid) = match entry.rsplit_once(',') {
Some((name, steamid)) => (name.trim(), steamid.trim()),
None => (entry, ""),
};
if name.is_empty() {
continue;
}
players.push(ArkPlayer {
name: name.to_string(),
steamid: steamid.to_string(),
});
}
players
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn parses_connected_players() {
let response = "0. Alper, 76561198000000001\n1. Rezan, 76561198000000002\n";
let players = parse_list_players_response(response);
assert_eq!(players.len(), 2);
assert_eq!(players[0].name, "Alper");
assert_eq!(players[0].steamid, "76561198000000001");
assert_eq!(players[1].name, "Rezan");
}
#[test]
fn handles_empty_server() {
assert!(parse_list_players_response("No Players Connected\n").is_empty());
}
}
+1
View File
@@ -1,3 +1,4 @@
pub mod rcon;
pub mod minecraft;
pub mod cs2;
pub mod ark;
+79 -6
View File
@@ -14,7 +14,7 @@ use tonic::{Request, Response, Status};
use tracing::{info, error, warn};
use crate::command::CommandDispatcher;
use crate::server::{ServerManager, PortMap};
use crate::server::{ServerManager, ServerRuntime, PortMap};
use crate::filesystem::FileSystem;
use crate::backup::BackupManager;
use crate::managed_mysql::ManagedMysqlManager;
@@ -110,6 +110,21 @@ impl DaemonServiceImpl {
Self::env_value(env, keys).and_then(|v| v.parse::<i32>().ok())
}
/// Host to reach a server's RCON port on. The container's own IP works both
/// when the daemon runs on the host and when it runs as a sibling container;
/// `127.0.0.1` only works in the former case.
async fn rcon_host(&self, uuid: &str, env: &HashMap<String, String>) -> String {
if let Some(host) = Self::env_value(env, &["RCON_HOST"]) {
return host;
}
self.server_manager
.docker()
.container_ip(uuid)
.await
.unwrap_or_else(|| "127.0.0.1".to_string())
}
fn cs2_rcon_password(env: &HashMap<String, String>) -> String {
Self::env_value(env, &["CS2_RCONPW", "CS2_RCON_PASSWORD", "SRCDS_RCONPW", "RCON_PASSWORD"])
.unwrap_or_else(|| "changeme".to_string())
@@ -191,6 +206,12 @@ impl DaemonService for DaemonServiceImpl {
self.check_auth(&request)?;
let req = request.into_inner();
let runtime = ServerRuntime::from_request(
req.data_path,
req.stop_command,
req.stop_timeout_seconds,
);
self.server_manager
.create_server(
req.uuid.clone(),
@@ -201,6 +222,7 @@ impl DaemonService for DaemonServiceImpl {
req.startup_command,
req.environment,
Self::map_ports(&req.ports),
runtime,
)
.await
.map_err(|e| Status::from(e))?;
@@ -218,6 +240,12 @@ impl DaemonService for DaemonServiceImpl {
self.check_auth(&request)?;
let req = request.into_inner();
let runtime = ServerRuntime::from_request(
req.data_path,
req.stop_command,
req.stop_timeout_seconds,
);
let state = self.server_manager
.update_server(
req.uuid.clone(),
@@ -228,6 +256,7 @@ impl DaemonService for DaemonServiceImpl {
req.startup_command,
req.environment,
Self::map_ports(&req.ports),
runtime,
)
.await
.map_err(Status::from)?;
@@ -378,15 +407,29 @@ impl DaemonService for DaemonServiceImpl {
self.check_auth(&request)?;
let req = request.into_inner();
match req.action() {
let action = req.action();
let stop_command = if req.stop_command.trim().is_empty() {
None
} else {
Some(req.stop_command.as_str())
};
let stop_timeout = i64::from(req.stop_timeout_seconds);
match action {
PowerAction::Start => {
self.server_manager.start_server(&req.uuid).await.map_err(Status::from)?;
}
PowerAction::Stop => {
self.server_manager.stop_server(&req.uuid).await.map_err(Status::from)?;
self.server_manager
.stop_server(&req.uuid, stop_command, stop_timeout)
.await
.map_err(Status::from)?;
}
PowerAction::Restart => {
let _ = self.server_manager.stop_server(&req.uuid).await;
let _ = self
.server_manager
.stop_server(&req.uuid, stop_command, stop_timeout)
.await;
self.server_manager.start_server(&req.uuid).await.map_err(Status::from)?;
}
PowerAction::Kill => {
@@ -764,12 +807,42 @@ impl DaemonService for DaemonServiceImpl {
}
}
}
} else if image.contains("ark-server") || image.contains("ark-survival-evolved") {
max_from_runtime_env = Self::env_i32(&env, &["MAX_PLAYERS"]).unwrap_or(0);
let host = self.rcon_host(&uuid, &env).await;
let port = Self::env_u16(&env, &["RCON_PORT"]).unwrap_or(27020);
let password = Self::env_value(
&env,
&["ARK_RCON_PASSWORD", "RCON_PASSWORD", "ADMIN_PASSWORD"],
)
.unwrap_or_default();
let address = format!("{}:{}", host, port);
match crate::game::ark::get_players(&address, &password).await {
Ok(players) => {
let mapped = players
.into_iter()
.map(|p| Player {
name: p.name,
uuid: p.steamid,
connected_at: 0,
})
.collect();
return Ok(Response::new(PlayerList {
players: mapped,
max_players: max_from_runtime_env,
}));
}
Err(e) => {
warn!(uuid = %uuid, error = %e, "ARK RCON player query failed");
}
}
} else if image.contains("csgo") || image.contains("cs2") {
max_from_runtime_env = Self::env_i32(&env, &["CS2_MAXPLAYERS", "SRCDS_MAXPLAYERS"])
.unwrap_or(0);
let host = Self::env_value(&env, &["RCON_HOST"])
.unwrap_or_else(|| "127.0.0.1".to_string());
let host = self.rcon_host(&uuid, &env).await;
let port = Self::env_u16(&env, &["RCON_PORT", "CS2_PORT"]).unwrap_or(27015);
let password = Self::cs2_rcon_password(&env);
let address = format!("{}:{}", host, port);
+15 -1
View File
@@ -28,6 +28,20 @@ const MAX_GRPC_MESSAGE_SIZE_BYTES: usize = 32 * 1024 * 1024;
#[tokio::main]
async fn main() -> Result<()> {
// `--health-check` is what the container HEALTHCHECK runs: succeed only if
// the gRPC listener is actually accepting connections.
if std::env::args().any(|arg| arg == "--health-check") {
let config = config::DaemonConfig::load()?;
let address = format!("127.0.0.1:{}", config.grpc_port);
return match tokio::net::TcpStream::connect(&address).await {
Ok(_) => Ok(()),
Err(error) => {
eprintln!("daemon health check failed for {address}: {error}");
std::process::exit(1);
}
};
}
// Initialize logging
tracing_subscriber::fmt()
.with_env_filter(
@@ -42,7 +56,7 @@ async fn main() -> Result<()> {
info!(grpc_port = config.grpc_port, "Configuration loaded");
// Initialize Docker
let docker = Arc::new(DockerManager::new(&config.docker).await?);
let docker = Arc::new(DockerManager::new(&config).await?);
info!("Docker manager initialized");
// Initialize server manager
+2 -2
View File
@@ -128,9 +128,9 @@ impl Scheduler {
"power" => {
match task.payload.as_str() {
"start" => self.server_manager.start_server(&task.server_uuid).await?,
"stop" => self.server_manager.stop_server(&task.server_uuid).await?,
"stop" => self.server_manager.stop_server(&task.server_uuid, None, 0).await?,
"restart" => {
let _ = self.server_manager.stop_server(&task.server_uuid).await;
let _ = self.server_manager.stop_server(&task.server_uuid, None, 0).await;
tokio::time::sleep(Duration::from_secs(3)).await;
self.server_manager.start_server(&task.server_uuid).await?;
}
+47 -4
View File
@@ -10,7 +10,7 @@ use std::os::unix::fs::PermissionsExt;
use crate::config::DaemonConfig;
use crate::docker::DockerManager;
use crate::error::DaemonError;
use super::state::{ServerState, ServerSpec, PortMap};
use super::state::{ServerState, ServerSpec, ServerRuntime, PortMap};
/// Manages all game server instances on this node.
pub struct ServerManager {
@@ -101,6 +101,7 @@ impl ServerManager {
startup_command: String,
environment: HashMap<String, String>,
ports: Vec<PortMap>,
runtime: ServerRuntime,
) -> Result<(), DaemonError> {
let mut servers = self.servers.write().await;
if servers.contains_key(&uuid) {
@@ -122,6 +123,7 @@ impl ServerManager {
data_path,
state: ServerState::Installing,
container_id: None,
runtime,
};
servers.insert(uuid.clone(), spec);
@@ -154,6 +156,7 @@ impl ServerManager {
startup_command: String,
environment: HashMap<String, String>,
ports: Vec<PortMap>,
runtime: ServerRuntime,
) -> Result<ServerState, DaemonError> {
let existing = {
let servers = self.servers.read().await;
@@ -205,6 +208,7 @@ impl ServerManager {
data_path,
state: ServerState::Stopped,
container_id: None,
runtime: runtime.clone(),
};
if runtime_state
@@ -212,7 +216,20 @@ impl ServerManager {
.map(Self::is_running_state)
.unwrap_or(false)
{
if let Err(stop_error) = self.docker.stop_container(&uuid, 30).await {
let previous_runtime = existing
.as_ref()
.map(|spec| spec.runtime.clone())
.unwrap_or_else(|| runtime.clone());
if let Err(stop_error) = self
.docker
.stop_container_graceful(
&uuid,
previous_runtime.stop_command.as_deref(),
previous_runtime.stop_timeout_seconds.unwrap_or(0),
)
.await
{
warn!(uuid = %uuid, error = %stop_error, "Graceful stop failed during server update, forcing kill");
self.docker.kill_container(&uuid).await.map_err(|e| {
DaemonError::Internal(format!("Failed to stop running container during update: {}", e))
@@ -335,9 +352,18 @@ impl ServerManager {
}
/// Stop a server.
pub async fn stop_server(&self, uuid: &str) -> Result<(), DaemonError> {
///
/// `stop_command` / `stop_timeout_seconds` override whatever was captured
/// when the container was created; pass `None` / `0` to use those defaults.
pub async fn stop_server(
&self,
uuid: &str,
stop_command: Option<&str>,
stop_timeout_seconds: i64,
) -> Result<(), DaemonError> {
let mut managed = false;
let mut previous_state: Option<ServerState> = None;
let mut spec_runtime = ServerRuntime::default();
{
let mut servers = self.servers.write().await;
if let Some(spec) = servers.get_mut(uuid) {
@@ -353,12 +379,29 @@ impl ServerManager {
});
}
previous_state = Some(spec.state.clone());
spec_runtime = spec.runtime.clone();
spec.state = ServerState::Stopping;
managed = true;
}
}
if let Err(e) = self.docker.stop_container(uuid, 30).await {
let effective_command = stop_command
.map(str::trim)
.filter(|command| !command.is_empty())
.map(str::to_string)
.or_else(|| spec_runtime.stop_command.clone());
let effective_timeout = if stop_timeout_seconds > 0 {
stop_timeout_seconds
} else {
spec_runtime.stop_timeout_seconds.unwrap_or(0)
};
if let Err(e) = self
.docker
.stop_container_graceful(uuid, effective_command.as_deref(), effective_timeout)
.await
{
if managed {
let mut servers = self.servers.write().await;
if let Some(spec) = servers.get_mut(uuid) {
+1 -1
View File
@@ -1,5 +1,5 @@
pub mod state;
pub mod manager;
pub use state::{ServerSpec, PortMap};
pub use state::{ServerSpec, ServerRuntime, PortMap};
pub use manager::ServerManager;
+42
View File
@@ -33,6 +33,46 @@ pub struct PortMap {
pub protocol: String, // "tcp" or "udp"
}
/// Per-game runtime knobs supplied by the panel. Mirrored into Docker labels so
/// they survive a daemon restart (see `docker::container`).
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct ServerRuntime {
/// Mount point of the data directory inside the container. `None` means
/// "derive it from the image".
pub data_mount_path: Option<String>,
/// In-game command that shuts the server down cleanly (e.g. `stop`, `quit`).
pub stop_command: Option<String>,
/// Total budget for a graceful shutdown before the container gets killed.
pub stop_timeout_seconds: Option<i64>,
}
impl ServerRuntime {
pub fn from_request(
data_mount_path: String,
stop_command: String,
stop_timeout_seconds: i32,
) -> Self {
Self {
data_mount_path: non_empty(data_mount_path),
stop_command: non_empty(stop_command),
stop_timeout_seconds: if stop_timeout_seconds > 0 {
Some(stop_timeout_seconds as i64)
} else {
None
},
}
}
}
fn non_empty(value: String) -> Option<String> {
let trimmed = value.trim();
if trimmed.is_empty() {
None
} else {
Some(trimmed.to_string())
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ServerSpec {
pub uuid: String,
@@ -46,6 +86,8 @@ pub struct ServerSpec {
pub data_path: PathBuf,
pub state: ServerState,
pub container_id: Option<String>,
#[serde(default)]
pub runtime: ServerRuntime,
}
impl ServerSpec {
+14 -1
View File
@@ -28,9 +28,18 @@ server {
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
# A power action blocks until the game server has actually shut down.
# ARK saves its world for minutes, so the default 60s would 504 on a
# stop that is still progressing normally.
proxy_read_timeout 400s;
proxy_send_timeout 400s;
# File manager uploads.
client_max_body_size 128m;
}
# Socket.IO proxy
# Socket.IO proxy (live console)
location /socket.io/ {
proxy_pass http://api:3000;
proxy_http_version 1.1;
@@ -39,6 +48,10 @@ server {
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
# An idle console must not be torn down every 60s.
proxy_read_timeout 1h;
proxy_send_timeout 1h;
}
# Static assets caching
+40 -10
View File
@@ -64,17 +64,47 @@ interface AdditionalPortRequirement {
}
function additionalPortRequirementsForGame(gameSlug: string): AdditionalPortRequirement[] {
if (gameSlug.trim().toLowerCase() !== 'satisfactory') return [];
const slug = gameSlug.trim().toLowerCase();
return [
{
key: 'satisfactory-messaging',
label: 'Messaging Port',
defaultPort: 8888,
protocols: ['tcp'],
description: 'Required by the Satisfactory server messaging API.',
},
];
if (slug === 'satisfactory') {
return [
{
key: 'satisfactory-messaging',
label: 'Messaging Port',
defaultPort: 8888,
protocols: ['tcp'],
description: 'Required by the Satisfactory server messaging API.',
},
];
}
if (slug === 'ark-se') {
return [
{
key: 'ark-raw-udp',
label: 'Raw UDP Socket Port',
defaultPort: 7778,
protocols: ['udp'],
description: 'ARK opens a second UDP socket, normally the game port + 1.',
},
{
key: 'ark-query',
label: 'Steam Query Port',
defaultPort: 27015,
protocols: ['udp'],
description: 'Used by the Steam server browser to list the server.',
},
{
key: 'ark-rcon',
label: 'RCON Port',
defaultPort: 27020,
protocols: ['tcp'],
description: 'Console commands and the player list are sent over RCON.',
},
];
}
return [];
}
export function CreateServerPage() {