chore: initial commit for phase05
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import { useState } from 'react';
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import { useParams, useNavigate } from 'react-router';
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import { useQuery, useMutation } from '@tanstack/react-query';
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import { api } from '@/lib/api';
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import { formatBytes } from '@/lib/utils';
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import { Button } from '@/components/ui/button';
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import { Input } from '@/components/ui/input';
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import { Label } from '@/components/ui/label';
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import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/components/ui/card';
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import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from '@/components/ui/select';
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interface Game {
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id: string;
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name: string;
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slug: string;
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dockerImage: string;
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}
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interface Node {
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id: string;
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name: string;
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fqdn: string;
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memoryTotal: number;
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diskTotal: number;
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}
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interface Allocation {
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id: string;
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ip: string;
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port: number;
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serverId: string | null;
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}
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interface PaginatedResponse<T> {
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data: T[];
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meta: { total: number };
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}
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export function CreateServerPage() {
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const { orgId } = useParams();
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const navigate = useNavigate();
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const [step, setStep] = useState(1);
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const [name, setName] = useState('');
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const [description, setDescription] = useState('');
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const [gameId, setGameId] = useState('');
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const [nodeId, setNodeId] = useState('');
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const [allocationId, setAllocationId] = useState('');
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const [memoryLimit, setMemoryLimit] = useState(1024);
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const [diskLimit, setDiskLimit] = useState(5120);
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const [cpuLimit, setCpuLimit] = useState(100);
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const { data: gamesData } = useQuery({
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queryKey: ['admin-games'],
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queryFn: () => api.get<PaginatedResponse<Game>>('/admin/games'),
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});
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const { data: nodesData } = useQuery({
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queryKey: ['nodes', orgId],
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queryFn: () => api.get<PaginatedResponse<Node>>(`/organizations/${orgId}/nodes`),
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});
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const { data: allocationsData } = useQuery({
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queryKey: ['allocations', orgId, nodeId],
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queryFn: () =>
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api.get<PaginatedResponse<Allocation>>(
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`/organizations/${orgId}/nodes/${nodeId}/allocations`,
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),
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enabled: !!nodeId,
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});
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const freeAllocations = (allocationsData?.data ?? []).filter((a) => !a.serverId);
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const createMutation = useMutation({
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mutationFn: (body: Record<string, unknown>) =>
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api.post(`/organizations/${orgId}/servers`, body),
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onSuccess: () => {
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navigate(`/org/${orgId}/dashboard`);
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},
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});
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const games = gamesData?.data ?? [];
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const nodes = nodesData?.data ?? [];
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const handleCreate = () => {
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createMutation.mutate({
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name,
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description: description || undefined,
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gameId,
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nodeId,
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allocationId,
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memoryLimit: memoryLimit * 1024 * 1024,
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diskLimit: diskLimit * 1024 * 1024,
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cpuLimit,
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});
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};
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return (
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<div className="mx-auto max-w-2xl space-y-6">
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<div>
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<h1 className="text-2xl font-bold">Create Server</h1>
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<p className="text-muted-foreground">Set up a new game server</p>
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</div>
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<div className="flex gap-2">
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{[1, 2, 3].map((s) => (
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<div
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key={s}
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className={`h-1.5 flex-1 rounded-full ${s <= step ? 'bg-primary' : 'bg-muted'}`}
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/>
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))}
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</div>
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{step === 1 && (
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<Card>
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<CardHeader>
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<CardTitle>Basic Information</CardTitle>
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<CardDescription>Choose a name and game for your server</CardDescription>
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</CardHeader>
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<CardContent className="space-y-4">
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<div className="space-y-2">
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<Label>Server Name</Label>
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<Input
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value={name}
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onChange={(e) => setName(e.target.value)}
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placeholder="My Awesome Server"
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/>
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</div>
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<div className="space-y-2">
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<Label>Description (optional)</Label>
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<Input
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value={description}
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onChange={(e) => setDescription(e.target.value)}
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placeholder="A short description"
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/>
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</div>
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<div className="space-y-2">
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<Label>Game</Label>
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<Select value={gameId} onValueChange={setGameId}>
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<SelectTrigger>
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<SelectValue placeholder="Select a game" />
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</SelectTrigger>
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<SelectContent>
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{games.map((game) => (
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<SelectItem key={game.id} value={game.id}>
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{game.name}
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</SelectItem>
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))}
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</SelectContent>
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</Select>
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</div>
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<Button onClick={() => setStep(2)} disabled={!name || !gameId}>
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Next
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</Button>
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</CardContent>
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</Card>
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)}
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{step === 2 && (
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<Card>
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<CardHeader>
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<CardTitle>Node & Allocation</CardTitle>
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<CardDescription>Choose where to host your server</CardDescription>
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</CardHeader>
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<CardContent className="space-y-4">
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<div className="space-y-2">
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<Label>Node</Label>
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<Select
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value={nodeId}
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onValueChange={(v) => {
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setNodeId(v);
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setAllocationId('');
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}}
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>
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<SelectTrigger>
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<SelectValue placeholder="Select a node" />
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</SelectTrigger>
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<SelectContent>
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{nodes.map((node) => (
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<SelectItem key={node.id} value={node.id}>
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{node.name} ({node.fqdn})
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</SelectItem>
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))}
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</SelectContent>
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</Select>
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</div>
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{nodeId && (
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<div className="space-y-2">
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<Label>Port Allocation</Label>
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<Select value={allocationId} onValueChange={setAllocationId}>
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<SelectTrigger>
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<SelectValue placeholder="Select a port" />
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</SelectTrigger>
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<SelectContent>
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{freeAllocations.map((a) => (
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<SelectItem key={a.id} value={a.id}>
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{a.ip}:{a.port}
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</SelectItem>
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))}
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</SelectContent>
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</Select>
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{freeAllocations.length === 0 && nodeId && (
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<p className="text-sm text-destructive">No free allocations on this node</p>
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)}
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</div>
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)}
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<div className="flex gap-2">
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<Button variant="outline" onClick={() => setStep(1)}>
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Back
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</Button>
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<Button onClick={() => setStep(3)} disabled={!nodeId || !allocationId}>
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Next
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</Button>
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</div>
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</CardContent>
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</Card>
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)}
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{step === 3 && (
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<Card>
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<CardHeader>
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<CardTitle>Resources</CardTitle>
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<CardDescription>Set resource limits for this server</CardDescription>
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</CardHeader>
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<CardContent className="space-y-4">
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<div className="space-y-2">
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<Label>Memory (MB)</Label>
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<Input
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type="number"
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value={memoryLimit}
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onChange={(e) => setMemoryLimit(Number(e.target.value))}
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min={128}
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/>
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<p className="text-xs text-muted-foreground">
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{formatBytes(memoryLimit * 1024 * 1024)}
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</p>
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</div>
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<div className="space-y-2">
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<Label>Disk (MB)</Label>
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<Input
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type="number"
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value={diskLimit}
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onChange={(e) => setDiskLimit(Number(e.target.value))}
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min={256}
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/>
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<p className="text-xs text-muted-foreground">
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{formatBytes(diskLimit * 1024 * 1024)}
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</p>
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</div>
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<div className="space-y-2">
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<Label>CPU Limit (%)</Label>
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<Input
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type="number"
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value={cpuLimit}
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onChange={(e) => setCpuLimit(Number(e.target.value))}
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min={10}
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max={10000}
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/>
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<p className="text-xs text-muted-foreground">100% = 1 core</p>
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</div>
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<div className="flex gap-2">
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<Button variant="outline" onClick={() => setStep(2)}>
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Back
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</Button>
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<Button onClick={handleCreate} disabled={createMutation.isPending}>
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{createMutation.isPending ? 'Creating...' : 'Create Server'}
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</Button>
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</div>
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{createMutation.isError && (
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<p className="text-sm text-destructive">Failed to create server. Please try again.</p>
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)}
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</CardContent>
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</Card>
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)}
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</div>
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);
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}
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